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aka Hua Rong Dao (華容道). This is a sliding block game and its solver. Goal: Move the biggest piece to exit in the middle bottom. You can customize the pieces' shape and the configuration of the board. The program shall find the optimal solution
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SimpleShogi is a Java implementation of the game Shogi (japanese chess) it supports hot seat and multiplayer via network (UDP). SimpleShogi offers intuitive symbols for beginners but does not implement an AI-player.
Adv Counter Demo is more of a scoreboard than anything else. Originally designed for home use with trading card games such as ugo (guess).
To come: "Reset" or "new" function to reset the scores to a different amount.
Student`s project of simple, multi-player applet game written in Java.
We use Google apps engine for hosting and need develop infrastructure like SF :)
JImola is a editor for racing sims developed under the ISI engine (GTR, GTL, rF, ...). It allows the user to change the AIW file (AI control, cutting, track borders, grid and pits info) in 3D without the hassle of editing a big text file.
Single or multiplayer strategy game centered around evolution. Cells dynamically interact with their world based on evolved abilities. Accumulation of evolution points allows you to evolve select members of your cell colony.
!!!NOTE: THIS PROJECT HAS MOVED TO GITHUB!!! RingMUD is an extensible MUD (multi-user dungeon) engine and utility set that draws inspiration from popular tabletop RPG systems and adds a dash or two of its own flavor.
The original FreeMMG was an attempt at implementing a decentralized MMOG in Java. FreeMMG 2 is, currently, just a PhD thesis, which you can download here. If you are interested in developing the FreeMMG 2 ideas into something concrete: fcecin AT gmail.