SourMUD is a Java-based RPG with a client to server relationship, a streamlined update system, an easy way to add content, and a dedicated group of developers. Do the math.
FIGS, open and fun! GPL/java game server for many games, and a graphical client. Server works for 16/19 chess variants,adding go, rating system, and haskell AI client soon.
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
WoWSystem is a World Of Warcraft Launcher make it possible to send data to a guild roster and have a package of let us addons which puts automatically up to date.
This project have :
- Windows Launcher
- Java Launcher (for Mac & Linux)
- PHP server
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jIBS is a clone of the well-known Backgammon server FIBS. It allows Internet users to play backgammon in real-time against real people (and even some bots).
Most players use a graphical interface to allow the easy 'point and click' approach
...Under development. Visual Plugin for OpenKore, writtin in Java 5. It will clone Ragnarok Client windows. Simmilar to VisualKore and Revemu, but OpenSource. It works by Client & Serversystem. Home: http://www.levelbot.org/
XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
EmuLinker is a fully featured Kaillera network server. Kaillera is a client/serversystem that virtually any emulator can implement to enable network play, by mapping "Player 2" input to another user over the Internet using UDP network communication.
An attempt to collect (read rewrite) a set of tools for Ultima Online game playing. Many tools are closed source or discontinued: no way to enhance them with no sources. Here there will be such tools and sources.
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JAMIE (JAva Mud Implementing Engine) is a text-only, telnet-based MUD server written in Java. It provides an original experience-less and level-less job-based system that can be expanded by those who wish to run their own MUD.
Secret of Avanoon will become a MMORPG-Game written in C++. The Engine for this Game is the Nebula2 Engine which makes full use of DirectX9 and OpenGL. The Game will also be playable under Linux and Mac OS X in the future. The Server is written in Java
MySXP Client: Is an ActiveX COM Microsoft Windows platform; The objective of this Component is to create a terminal service for a wide open server services as, IM, RPC for client app., RPC, DB terminal, Multiplayer Game client, WebCam, voIP Client.
A small PHP script that queries a Half-Life server for player info and outputs the names, durations, and kill counts of those connected to a web page. Highly customizable output.
An implementation of a MUD using Java and SQL. It will be fully portable to any JVM, and store the whole MUD in a relational database. Allowing for load balancing and multi server environments and plugins.
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D
Highly functional, multiplatform 3DS File format loader
Supports:
Heirarchical animation
Cameras
Point Lights
Directional Lights
Textures
Smooth Groups
and other features
MegaMekNET is a client/server Java Application to chat and play MegaMek Games and also enroll into the ongoing campaign to fíght for one of the 5 houses or a Mercenary Group.
EmGeeGen is a server-client information distribution system, tailored for use with the EmGee role playing system (though the theoretical platform should be useful for a variety of tasks).
JFastPong is an amusing pong game written in Java that can be connected to another JFastPong via a direct TCP/IP connection.
No Internet JFastPong Server is required for playing.
Others features:
*single player mode
*very simple skin system
JChessBoard is a chess game written in Java that can be connected to another JChessBoard via a direct TCP/IP connection. No Internet Chess Server is required for playing. It also became a full featured PGN viewer and editor.
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-serversystem supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
The goal of this project is to provide an array of tools for use with the OpenSource Server Emulator (L2J). The priority of this project is to provide Global server statistics as well as Realtime Administration tools in the future.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.