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PIMPS Is My Piano Superstar is a game developped in Java for learning Piano with a MIDI keyboard connected to your pc or mac.
Any Midi file can be used with it, allowing you to learn et to play each track separately or together.
This is a multiplayer version of the classic snake game. Comes with a couple of bot players and is capable of attaching external bots.
This was my school project and is no longer developed.
A java based 'Minesweeper' clone that uses native javax.swing components as graphical interface. It comes with my cool feature of 'Invulnerabilty' - it enables you to go on after stepping on a mine - my girlfriend wished that ;-)
The Acquiesce project is a bunch of java classes I have made over the last couple of years.
I would like to share my work as I believe they maybe of some help to people.
This software is a shop simulation for chilren. They can enter their "products" manage them and sell them to costumers. All very easy to use. Developed for very low power computers. (My sister use it on a very old Win 95 laptop)
CloneSweeper is a Minesweeper clone written entirely in Java. It was done mostly to improve my understanding of the Java language after 1 semester of OOP in college.
Titan GS Java (JTGS) turn based strategy game based on the Star Trek universe. This is the Java version. Eventually the game will even be fun, but now only exists as a vehicle for my education (it is a learning project), meaning it should always improve.
A web application implementation of the classic game; features a global high scores list and my own brand of humour. The web part could be prettier; HTML and web design assistance is welcome.
The project name already says it. :)
A game like good old Tetris.
(Hey! By the way: I will call it 'Twintris' for the rest of my life, like it was called on the Amiga. But most of you just know 'Tetris', so I've decided to be more popular.)
Lights Out was originally (at least to my knowledge) a handheld electronic puzzle game by Tiger Electronics. I decided to implement this game in Java/Swing and add lots of cool features that could not possibly be done in the handheld game including:
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My first Java program! This will be a simple dungeon game (like Zork). I don't think there will be a combat system, but if there is, it won't be implemented for a while. I will be working with a few friends, but help is welcome!
The idea behind this project is to create an easily extensible software package for creating characters for the Classic Battletech Roleplaying Game. The program is to be the next incarnation of my previous version (cobrausn.bravehost.com).
Im studying informatics.
Now, im about to learn Java, so im trying to create a simple game.
Im not sure about, what kind of a game it would be.
Possibly it would be something like Super Mario, a little game with sprite-based characters...run&jump game.
Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.
BlockOut (3D-Tetris) in java with additional preferences
...Additionally I've included 4 personal preference set slots, key preferences (what motion or move you command by which key), ~voice preferences and color preferences (what color each level of blocks has).
Currently titles and buttons are only in finnish (although translations can be found from the english version of my homepage). I intend to enable different languages. You may urge me to do it sooner, I usually thrive on feedback.
Homepage contains more info and you can make a ticket if you would like some additional info / an addition to the game.