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Although it was planned as an simple java based mp3 player, ogg vorbis and wav format are supported either.Mp3 and ogg metatags are read. Uses javax.audio, javazoom, skinlf, swing.
Basilisk is a multimedia and graphical library for Java. Its main goal is to provide a flexible and extensible graphic middleware to adapt your games easily to multiple Java Games scenarios, like Desktop Games, Mobile Games and Web Games.
HART (The HAlo Respawn Timer) is a utility designed to aid those playing multiplayer Halo by timing the games, and providing visual and audio alerts when selected weapons and power-ups are about to respawn.
Tone Deaf is an online Karaoke game. The purpose of which is to allow users to both upload their own karaoke performances and download other users karaoke performances in order to rate them in various categories.
See our homepage for an example.
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BowTIE (Brass Technique Instruction Environment) is an application designed to help trumpet, horn, euphonium, and tuba players learn fingering technique. BowTIE provides excellent support for trumpet and horn players who are learning to transpose.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
The <i><b>LiMmBo</b></i> (=<b>Li</b>nux <b>M</b>ulti<b>M</b>edia <b>Bo</b>x) project is about creating a multimedia system for the living room based on the Linux OS. <i>LiMmBo</i> shall smell and taste like a consumer device rather than a computer.
Multisetup is a networking application server that provides a multiple os, thin (multimedia) client based, legacy device friendly environment for home networks. Its an alternative to single OS networks and XP Media Center.
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This project is intended to buid a set of usefull tools for Ragnarok online players, with skill calculators,status calculators,elemental damage effects monters and maps databases and monster drops search engines.
CPD is a Dance Dance Revolution simulator written in Java with OpenGL and a tiny touch of C. It supports DWI files natively, mp3 audio, provides a modern DDR experience, and easy installation.
The classic game of worm is known for it's mind numbing effects, so why not just write a bot to play it?
This project is an attempt to aid the development of "worm bots" using a plugin interface.
SandboxPix is a collection of GPL Java classes for creating painting applications and applets. It has been designed so that you can customize the UI and create new pen effects. Java 1.1.x and above. See it in action at http://www.dreezle.com
WAGćF provides low-level services required by the wireless games of today. Includes animation; collision detection; fields, gravity; mass effects: inertia, momentum; rotation; and a simple rule-based mechanism to add modular game logic components.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
mobinaubo - mobile interactive audio book
A J2ME based software with integrated scripting engine for the development of location based, interactive audio books and games.
An extensible opensource 2D physics sandbox. Lets you define custom shape. The sandbox will simulate the effects of collision, friction, gravity, density etc
Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!