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...Relationships can be defined between different modules to allow for interaction.
This approach gives rise to two mail goals within the project. Reusability: as modules have a plug-n-play character, databasing of modules allows for games to be constructed by combining modules rather than constructing new code. Simplicity: all modules share a common shape. Therefore, they allow for visual programming through a simple GUI (comparable to Java Beans).
The creation of good games relies on the easy of prototyping and creative exploration.
The New World of Darkness Online project will provide a community based environment for online roleplaying, character management, and chat for the World of Darkness roleplaying game.
This project is a basic puyo puyo game, for j2me. I have code that I wrote as a demo, in java about a year and half ago. Now the game will be fleashed out, and ported to j2me.
The project consists of two single Java programs. With one of them, you can create Multiple Choice Quiz Games in a very simple way. This Quiz is similar to the famous TV show „Who wants to be a millionaire“.
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The educational game framework aims to make it possible for anyone to make a educational game. The project will consist of many premade modules which the user can customize and configure to make a educational game.
Caissa is a project for development of a mobile internet chess client which targets devices supporting Java MIDP 2.0 (or later). The client supports mainly the Free Internet Chess Server (FICS) but other chess servers may also be supported later.
The basic goal of The Aceituna project is to create a massive multiplayer strategy game in the style of Sid "God" Meier's Civilization, but adding far more detail and complexity, thus creating a "living" world for the players to inhabite.
The goal of the CSPoker project is to develop Poker software and experiment with Artificial Intelligence for Poker. A Texas Hold'Em server written in Java and client software in JavaFX have already been developed.
This project is based on sources published by original Ataroid developer, who in turn used code of Stella.
This project is abandoned in favor of Droid2600: https://code.google.com/p/droid2600/. Available sources do not compile into anything working anyway.
This will be a complex Snake game.
This is our project for the software laboratory at the University of Technology Budapest.
Planed finish date: 2008. May 14.
This project is a real time air traffic simulator. The system is composed of a server that run the simulation, a client that will display the ATC screen and a client to manage the flights
Open G2S is an open source implementation of the Gaming Standards Association Game To System (G2S) Protocol. Please visit the project homepage for more details.
Lead the Rat to its cheese by passing through a maze, but this time you really get to be the rat lost in a 3D maze were you will find yourself unable to see the map from above,which makes it even harder to crack.
A model specification, scenegraph and importers for jWMdl, a hybrid model format with many useful features, such as Forward Kinematic animations, animation targeting, animation, texture, and mesh instancing, and a volatile data hierarchy.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
This project try to build a set of software tools to manage a board role game: <ul> <li>Create and store Character Sheets</li> <li>Journal your game</li> <li>Move the player around the scene on your screen</li> </ul>
The teamspeak reader reads some useful ts information aloud, e.g. while you are gaming in fullscreen mode and cannot have a look at the client user interface. This information can be the names of the other players, that are staying in your channel.