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The Modular Game Engine project aims to create a framework for building and prototyping computer games. The focus lies on its ontological approach. Every object in a game is represented by a separate module. These modules share a common interface and can therefore be plugged into other projects effortlessly. A module can have configurable properties, allowing for different configurations of the same module to serve different purposes.
The teamspeak reader reads some useful ts information aloud, e.g. while you are gaming in fullscreen mode and cannot have a look at the client user interface. This information can be the names of the other players, that are staying in your channel.
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The project is supposed to offer an easy-to-use intruduction into java-based game development and is ment to be understandable for pupils so they can create small games on their own very fast with little knowledge in programming.
This project is a fully functional G2S Host test harness that allows someone to control and test G2S enabled casino games. This project utilizes the openG2S implementation of the G2S protocol.
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The New World of Darkness Online project will provide a community based environment for online roleplaying, character management, and chat for the World of Darkness roleplaying game.
The idea behind this project is to create an easily extensible software package for creating characters for the Classic Battletech Roleplaying Game. The program is to be the next incarnation of my previous version (cobrausn.bravehost.com).
The educational game framework aims to make it possible for anyone to make a educational game. The project will consist of many premade modules which the user can customize and configure to make a educational game.
A UI that displays a map that uses "wormholes" to navigate to a user's favorite locations. The map will display locations at scales as diverse as galaxies, planets, houses, living beings, internal organs, and even atoms and sub-atomic particles.
This will be a complex Snake game.
This is our project for the software laboratory at the University of Technology Budapest.
Planed finish date: 2008. May 14.
AWJava is a Java wrapper for the Active Worlds SDK. It is an update of Thierry Nabeth's discontinued "AWSDKJava" wrapper found here: http://www.insead.fr/CALT/Project/AWJavaBots/