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XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
Open source Interactive Graphical Multiuser System for developing from online RPG/Adventure Games to strategy games like Starcraft. It includes a complete IDE (code editor, sprite and animation editor, scenario editor, debugger), a compiler and a server.
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Internet C++/Internet Virtual Machine is a high-speed, open-source alternative to Java and .NET. Applications written in standard languages, such as C and C++. OpenGL 1.2 support brings portable high-speed 3D graphics and games.
Sente is a 3D Java Game for Programmers. In the game, "Robots" duel in an Arena using various weapons (missiles, bullets,etc..). To play, you simply subclass an abstract java "RobotController" class. This class is then dynamically loaded into the game.
Chronogears is an interactive, sprite-based animation system written in 100% Java. Chronogears makes used of Graphics 2D technology. The ultimate goal of Chronogears is to allow non-programmer to create high performance, interactive, complex video games
Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
A model specification, scenegraph and importers for jWMdl, a hybrid model format with many useful features, such as Forward Kinematic animations, animation targeting, animation, texture, and mesh instancing, and a volatile data hierarchy.
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This will be a port of CAL3D 0.11.0 to Java. It's full name will be Java Animation Library 3D, and it's main purpose is to create a working library to animate characters or other objects using skeletal animation or other tecniques.
A software library to bridge Simpull, a 2D Java Physics Engine, and PulpCore, a 2D rendering and animation framework. This will expand the capabilities of PulpCore to include physics simulations. Just extend SimpullScene2D and have at it!
A UI that displays a map that uses "wormholes" to navigate to a user's favorite locations. The map will display locations at scales as diverse as galaxies, planets, houses, living beings, internal organs, and even atoms and sub-atomic particles.