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This is a web based, multi-player role play game. It is set in outer space. The core programming language is Java. Technologies used are Java Beans, JSP, Servlets, XML and XSLT.
This is a 3D networked tank simulation in development. Java3D API (v 1.2) is being
utilized. Using one server to several clients, users will be able to do battle real-time in the
same virtual universe.
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Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
Warboid World is a turn-based, multi-player, play by e-mail/web strategy game. It is based upon the original Play By Mail game run by Peter Read of Dynamic Games. Players battle using various types of robots in a futuristic world.
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Chess program written in Java. It uses a set of Rules to evaluate a position. These rules can be easily extended. It uses a standard set of openings to reduce think time for initial moves.
Turn based strategy game. Game works as follows: Set up unit formation, set unit AI's, let AI's run for a period of time, then reset AI's and repeat until victory conditions are met.
This project is a real time air traffic simulator. The system is composed of a server that run the simulation, a client that will display the ATC screen and a client to manage the flights
This is a Real Time Strategy game created with java and using JOGL as OpenGL binding library to OpenGL. The game has a nice 2D graphics and initialy only will have multiplayer mode.
A MMORTS game where 7 competing coalitions wage war against each other, fighting to have the most powerful armywhen doomsday is at hand. Free of charge for participation, but requires you to be recruited to the game if you wish to join.
A new project extending the basic jGameAI framework. This simulation demonstrates flocking and grouping behaviour as appearing in nature like birds and fisch schools.
Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.