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A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
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jose is a graphical Chess tool.
>>> moved to https://peteschaefer.github.io/jose <<<
You can store chess games in a database.
You can view and edit games (including variations and comments).
You can play against a plugged-in chess engine and use it for analysis.
Features 3D board view.
This is an attempt on a Java Sudoku Solver. By starting with a very simple model, the project aims at building a solver which handles even the hardest sudoku's (the ones involving certain assumptions and multiple solve threads).
This is a project to produce an automated system for the processing of turns and sending out turn receipts for the PBEM game Eveningstar. Currently in planning, Database is being created and Developers are being looked for - interested? Contact me.
!!! This project has been moved to https://github.com/Xenoage/Bolzplatz2006 !!!
Our current project is called "Bolzplatz 2006" (English title "Slam Soccer 2006", French title "Coup de Fout 2006"). It's a freeware 3D-soccer-game in comic-style and a funny allusion to the World Cup 2006 in Germany.
The Sudoku Solver is a project managed in Java programming language using open source choco (http://choco.sourceforge.net) constraint programming library which solves given Sudoku puzzles.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
At present moment this project is aimed to be a small library, that checks validity of turn in chess game. Further plans include extenging it to multiuser/multiplatform chess gaming environment.
Cynia is a MUD (Multi User Domain) engine. Primarily used for online gaming, this project will aim to provide a quick, flexible and easily maintainable environment to build Multi User Domains for free online play.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
The intention of the project is to develop a free MUD-Client, to make playing in huge MUD worlds more comfortable and generate nice graphical maps of the areas.
This project aims at creating a software dedicated to help fractal players. Fractal is an role playing game. Please have a look at http://v5.fract.org/
(REW) French Project (Research Encadred Work)... Chinese Games (Halma) created by students in License... Interesting by modifiable dynamicly AI and concept. Report, PPT, API and Install included...
The RPG Maker Collegial project aims to offer a set of tools and standards to help unite developers using Sphere, RPGMaker200, Game Maker, OHRRPGCE, and other engines by identifying common development trends in each domain and uniting common elements.