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The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
Simulacra is intended to be a standards-based framework for Play-by-Email/Web simulation games. It is written in Java, and uses XML as the transport mechanism. In addition, OpenPGP will be used for security and authentication puposes.
The Open Magic Data project (OMD) is an attempt to organize magic data (data used in the Magic: The Gathering (TM) game) into a format that allows for easy access by encoding it into XML. see the Home page for more details. http://omd.sourceforge.net/
This is a web based, multi-player role play game. It is set in outer space. The core programming language is Java. Technologies used are Java Beans, JSP, Servlets, XML and XSLT.
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This project is meant to create standard XML format for D&D 3rd ed monsters/spells etc which later could be used to
generate output in various format. This should be also a central place for tools helping to work with this format.
A massively multiplayer (MMP) RPG written in Java. Ad Infinitum (or ADI) will use XML-RPC for remote communication and will be fully extensible/customizable through XML.
A portable application for JavaME/MIDP-enabled devices (including most mobile phones) that enables you to browse an XML database of geocache information—in particular, the Pocket Query data generated by the geocaching.com web site—wherever you go.
pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
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Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.