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freecity will be a city simulation game with high flexibility and combining features from other similiar games. Currently in pre-alpha, but if you can program (or, even better, make graphics) please have a look in our subversion-readme.
Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.
A collection of simple, small and funny games. Most of them are java. Graphic is not the best u ever seen and they don't have system integration stuffs like a setup. Try them and rate in the forum!
SimWar is a 2D multi-player realtime strategy game (in the style of C&C) designed for local-area networks. It includes additional features such as line of sight and hidden units. Emphasis is on an easy setup and a quick start.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
A Java implementation of all our favourite game Sabotage, a great variant of the popular Stratego (Stratego is a TradeMark of Hasbro, Inc)! Client/Server setup with network capabilities and hopefully also end up with AI and variants!
A Java based engine used to play the game "Stratego". This engine manages board setup, play state and generates moves based on separate strategic models.