This project is a proof of concept for the use of video games as an alternative to traditional methods of music teaching, particularly for boys. It is the basis for the "Million Musician Challenge"- to engage 1,000,000 in music making.
Crazy and amusing puzzle game midlet for MIDP2 phones. The scope of the game is that one to group the coins so as to to be able to exchange them with more large coins to occupy little space.Coins enormous amount of levels of increasing difficulty.
Mobile karaoke is karaoke application based on J2ME for mobile phones (aka cell phones). It is based on MIDP 2.0 and the karaoke extensions to the MIDI standard. Nearly every J2ME MIDP 2.0 capable device is able to run this application.
Since you have no rendering control in Java MIDP this library provides components on which you can control the look&feel. Full MIDP compatible (Works on all MIDP JVM). Small: Adds only 50-60k to a midlet. Fast to learn and to use (full javadoc).
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The SuDoku Solving Assistent is a Java application meant as replacement of pencil and paper to solve SuDoku puzzles. It can automatically remove identified numbers from boxes in same block, row or column. A MIDlet for mobile phones is also available
A J2ME backgammon game, for playing two players on one phone or one player against an ai. Will use midlet version 1.0 in order to support as many phones as possible.
mTris - is a Tetris-midlet for mobiles. It sould run on all mobiles with java. It is developed with j2me. Deutsch: Dies ist ein Tetris-Midlet für alle javafähigen Handys.
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JimmyGo is an SGF viewer (games of Go) for the J2ME platform, designed to run on phones and PDAs as a MIDP/MIDlet. It downloads games over the network, manages a small local database of games, and displays the games. Includes a minimal SGF parser.
A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.