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A Day in the Bay is educational software designed to teach ecology to late elementary schoolers. The child plays as an organism in the Chesapeake Bay and learns and explores the interconnectedness of different species in the largest estuary in the world
Massive multi player strategy with a web page interface (OGame clone). This project is for educational issues. It's developed at Team Programming course at Wroclaw University of Technology, Poland.
The Knowledge-Intensive Interactive Digital Storytelling (KIIDS) system is a software system for the development of interactive digital storytelling applications as videogames, pieces of interactive art or educational multimedia.
Educational software consisting of programming small robots wich may achieve simple tasks or combat between them in various environements. Combines 'Robocode' and 'CeeBot' features.
ele (enCore Learning Environment) is a moo- and web-based environment (server, db, GUI) designed for educational purposes. It aids and promotes online learning and community building through open standards and ease of use. http://encore-consortium.org/
Areasteroids is an educational free software to learn how to calculate the geometric figures area. The original idea was based on the old arcade game Asteroids of Atari.
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A fishing game for young children. A simple educational game for kids up to 6 years old. Young toddlers can match colors then move up to letters and numbers. Older kids can practice the names of colors and/or simple objects and practice math.
Gumpire is designed to be used as an educational aid in a programming class. It will allow students to program game clients that can participate in a competition without needing to write a complicated interface to a server.
Futures Gateway is a not-for-profit educational project for children (primarily ages 8 - 18) and their families. It uses interactive and collaborative activities, especially Wiki and HTML document and media management software, videoconferencing, chat, b
Robugs are 'robotic bugs' whose behaviour is controlled by user-designed circuits. It's an educational tool as much a game, and provides a richer simulation than other similar programs. The project is being written in Java (JDK 1.5/J3D 1.3)
The educational game framework aims to make it possible for anyone to make a educational game. The project will consist of many premade modules which the user can customize and configure to make a educational game.
Life in a Bottle is a simulation/board game based on Sierra's 'Jones in the Fast Lane'. The game simulates life choices people make in careers and education. It is designed to be extensible with new locations, educational achievements and career paths
RealApplets.com provides Java applets you can use to enhance your website.
Choose from a collection of games, entertainment, navigational and educational applets, such as LoveMeter, RealInvaders, MoonStar, FindIt, QuothBar, RealSnow, QuizMaster, ...
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
jMARS is a java implementation of the famous "Core Wars" application first described by A.K. Dewdney. Using eXtreme Programming combined with Java, EJB, and the Rich Client Platform it can be used as an educational tool to understand these technologies
The name of this game is MegaTennis. It is simple application which is going to be made for educational purposes only (To learn new technologies while creating this application).