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Our goal is to provide a software of Role Playing help.
This will contain :
-Caracter creation
-Scenario management
-Combat resolution
-Events generation
Whe hope to make it independant of the role playing system.
The end is nigh! A Role-Playing game that incorporates into a bulletin-board system written in PHP and Java. Advanced money and graphical systems incorporated in and out of the interactive experience make this a very fun and involving game.
Spellcast is a game of wizards that fight in a tournament to the death. Each wizard must master spell casting to overcome their enemies and defend themselves from attack.
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XHack is a roguelike computer role-playing game written in Java. It features a d20-based rule system, XML encoded game content and a graphical tile view. XHack is currently in the early stages of development.
Ng is a 100% Java Roguelike game engine that supports single and massive multiplayer games. SimpleGame is a prototype game that demonstrates most features of the engine and is included in all releases of Ng.
This is a project to produce an automated system for the processing of turns and sending out turn receipts for the PBEM game Eveningstar. Currently in planning, Database is being created and Developers are being looked for - interested? Contact me.
GuildWare is an all in one guild hosting package. It features a forum, DKP managementsystem and a raid managementsystem. The user interface is entirely webbased. The software it self is written entirely in Java and thus can be run on any OS that suppor
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!!! This project has been moved to https://github.com/Xenoage/Bolzplatz2006 !!!
Our current project is called "Bolzplatz 2006" (English title "Slam Soccer 2006", French title "Coup de Fout 2006"). It's a freeware 3D-soccer-game in comic-style and a funny allusion to the World Cup 2006 in Germany.
XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
Blizzaga Media library is a tool for generating playlists for use with external media players. A maximum file size is specified for a playlist, allowing the user to restrict generation to the capacity of their device. Currently supports PSP file system.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
EmuLinker is a fully featured Kaillera network server. Kaillera is a client/server system that virtually any emulator can implement to enable network play, by mapping "Player 2" input to another user over the Internet using UDP network communication.
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
Das Krinein Projekt ist ein lockerer Zusammenschluss von Studenten und Interessenten des Themas dreidimensionale Grafiken in Echtzeitumgebungen. Wichtig ist uns dabei der direkte Kontakt der Teilnehmer, Teamwork und das lernen neuer Techniken.
Q3Mapgen - map generator for games based on ID software's engines (primarily Quake3). Creates random labyrinths, single- and multistory buildings. Never play the same map twice again! Never play against someone who knows each and every corner of the map
An attempt to collect (read rewrite) a set of tools for Ultima Online game playing. Many tools are closed source or discontinued: no way to enhance them with no sources. Here there will be such tools and sources.
This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for
mobile devices.
The main objective is to allow the community to develop better and more
inteligent mobile games.
Battle of Elements is a Board Game. Each of the 2 to 4 players has 6 Figures on his side of the hexfield-board. There are the following types: water, fire and club. Water can defeat fire, fire defeats club and club water. The figures must reach gates on