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The goal of this project is to create a highly configurable real-time strategy game that works on as many platforms as possible and is open and modular in design so that users can easily create their own maps, units, and campaigns.
The Reactive Plot Library runs interactive branching conversations, supports multiple undos and uses XML story scripts. It comes with Script Player, a choose-your-own-adventure game player. See project website (www.reactiveplot.com) for more info.
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The aim is to create an optimized version of the FreeRails project. The aim of the FreeRails project is to create a fun game based off the RailRoad Tycoon and RailRoad Tycoon II games. Download and webstart versions are available at the website or Wiki.
This is a project to develop software for random quick pick for lottery game. Of course, no guarantee to win! Just for fun.
There will be plan to port to following container
1. Google Desktop Gadget
2. Windows Java program
NetDare is a Java network game system. The project consist in APIs, a server, a client, a PHP CMS (Content management System) and a game sdk to help the development or integration of a game wich altready exist.
This project is crossplatform solution for creating almost all card games like "Black Jack" or its Russian analog "21 Очко". Engine is written in Java. Also card game "Nine" is now available.
Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
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A Java project implementing a Trivia board game.
The trivia game is a multi player strategy game, which is written as a part of a course of software development in java in Tel Aviv university.
The game is intended for people who want to improve their memory abilities. This is old school NOKIA 3310 pairs game redesign project written in java (j2me/midp2).
This began as a remake of the 1985 Durrell classic 'Harrier Attack' but has since grown into a tribute with different and varied gameplay. The project set-out to prove that Java (1.6) could be used out-of-the-box to write a fairly complicated 2D ga
...Graphical aspects and contents can be fully customized (no recompiling needed). Three ready games on health, maritime issues and career guidance included as examples. See mGBL project
A space shooter game similar to the "Wing Commander" game. It is featuring the Java Monkey's Engine (jME). It is a bachelor of computer science semester project.
Plarpebu is a java karaoke player that runs on any architecture that can run java. It plays both midi (.mid and .kar) and mp3+cdg files. Check project web site at : http://miageprojet.unice.fr/twiki/bin/view/Fun/ScreenshotsPage for full info.
A toolbox for java gameservers. This project extends the open source gameserver "project darkstar", written by Sun microsystems. It provides several useful tools like telnet administration, object browsing, base classes for network services.
A project for using multi-agent approach in a RPG (Role Playing Game) style game. Un progetto per usare un approccio multi-agente in un gioco di stile GDR (Gioco di ruolo). Per contribuire si veda il Wiki. Vedi il nostro wiki: http://timehero.sourceforge
JSpaceConquest is a simple multiplayer Internet game. Each player produces space ships and conquers other planets. The main goal is to conquer all the planets on a 2D map.
This is a student project only for educational purposes.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
SnakeBerry is a university project whose goal is to create a simple multi-player snake game, in a nice object-oriented manner with industrial-strength UML documentation, according to the Rational Unified Process scheme.
This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.
A multiplayer only FPS involving veichle driving in a futuristic populated living city with a intuitive and user friendly map editor. Written in C++ (but some content creation tools are in Java) and aims to be portable.