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For the normal users, this is a 2D Graphic adventure in J2ME for mobile phones.
But Furthermore, the advanced users and with XML knowledge, with this application, will can create their own 2D Graphic adventures in J2ME, simply modifying archives .xml.
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
MMMOG Platform is a basic infrastructure to build mobile multiplayer games' server-side features. Its modules (accounting, messaging, player location, ranking, news) should be combined with specific game modules to build a J2EE application.
This projects provides an online server and web user interfaces for playing multi-player board games in the internet. Features contain extensibility for adding additional games, user management, competitions and ranking ladder systems.
WoWSystem is a World Of Warcraft Launcher make it possible to send data to a guild roster and have a package of let us addons which puts automatically up to date.
This project have :
- Windows Launcher
- Java Launcher (for Mac & Linux)
- PHP server
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
The Knowledge-Intensive Interactive Digital Storytelling (KIIDS) system is a software system for the development of interactive digital storytelling applications as videogames, pieces of interactive art or educational multimedia.
Massive multi player strategy with a web page interface (OGame clone). This project is for educational issues. It's developed at Team Programming course at Wroclaw University of Technology, Poland.
Container for robot/environment simulation. The container simulates an environment, and gives to the robots living in it access to sensor views.
The goal of this project is to provide the open source community a tool for robot behavior test and challeng
The FDC application allows coin collectors to keep and manage a collection of coins. The Collector may categorize the coins with its value, year, mintmark, country, epoch, unit and it's condition. Each coin may have also a description and an image.
Jao is a framework, game server and set of Java clients for developing and playing card games. Support for trick taking games like Hearts, continuous play games like Crazy Eights, and partial support for mutable games like Mao is envisioned.
A Java framework for networked group experiments using WebWork, Spring, Hibernate, Swing, Java NIO. See http://groups.psych.indiana.edu for more information. Similar development efforts are continuing at the Virtual Commons - http://commons.asu.edu
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
quake4j is a Java implementation of the original Quake engine. The game client can be launched from any web browser with one click, and lets you play deathmatch games with other quake4j users.
ele (enCore Learning Environment) is a moo- and web-based environment (server, db, GUI) designed for educational purposes. It aids and promotes online learning and community building through open standards and ease of use. http://encore-consortium.org/
Mobup is a J2ME application created by Consultechnology that manages photo uploads on Flickr from a mobile device. It has the possibility to shoot your photo and add title, tags and description; you can add it to sets/groups and post it to your blog.
A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
Some live examples to explain development cycle to developers and analysts. The developed application will be interactive videogame in the tv quiz style.