Showing 3785 open source projects for "java class editor"

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  • 1
    RuleRule

    RuleRule

    A puzzle game of rules acting upon rules. Create the desired pattern.

    RuleRule is a game which might be of interest to students and researchers of AI, machine learning and related areas. In this game, rules act and modify other rules (including themselves). The goal is to reach a desired condition (e.g. a checkerboard of red and yellow). Versions For a first test of the game mechanics in your browser, download the Javascript version, coded by Jan-Hendrik Vienup (December 2014, GPL) tested with Firefox, MSIE, Chrome, and Safari :...
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  • 2
    Eternum is a strategy game for windows developed using DirectX
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  • 3

    JTagBasedMediaCenter

    a java tag-based media-center

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  • 4
    This project has moved! See the web site for the new location.
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  • 5

    Tetris-like game to learn foreign words

    Two projects in one so far: to learn foreign words and read books

    Tetris-like game written in Java to learn any foreign language words and/or sentences. You may use any plain text file as the source of data. Words are choosen randomly. Putting the block with right translation to the block with word will disappear both.
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  • 6
    eAdventure
    eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
    Downloads: 1 This Week
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  • 7
    Community contributed Xith3D tools, examples and documentation
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  • 8
    High performance OpenGL renderer with scenegraph.
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  • 9
    Fury Fighter

    Fury Fighter

    Final project for NKU CSC 439, Fall 2014

    Game. Final project for NKU CSC 439, Fall 2014
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  • 10
    nds4droid

    nds4droid

    Nintendo DS emulator for Android

    nds4droid has moved to GitHub: https://github.com/jquesnelle/nds4droid
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  • 11
    Traditional Malaysian board game. Similar to Mancala. Implement NeuralNetwork (NN) agent, Min-Max, and Random move. System is based on Adam Cofer's Mancala system (2003). Also using Neuroph 2.5b by Zoran Servarac for NN. All code under GPLv3.
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  • 12
    mod_MumbleLink

    mod_MumbleLink

    Positional Audio Communication for Minecraft with Mumble

    A Mod so that Minecraft now natively supports Mumble's positional audio feature. This means: Directional and positionally attenuated VOIP in relation to the game world. Please visit the Forum for information about the newest Version! Main Forum-Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272675 TheSkorm's Fork on GitHub: https://github.com/TheSkorm/mod_mumblelink Mumble: http://mumble.sourceforge.net Donations are greatly appreciated:...
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  • 13
    Pendragon ToolBox

    Pendragon ToolBox

    Set of tools for PnP RPG Pendragon

    A set of tools designed for the pen and paper RPG "Pendragon". It's based on a library for creating tools for PnP RPGs, and also the first implementation of it. The idea is first developing this tool, but also developing the RPG tools library using this as a first example of it's possibilities.
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  • 14
    Ceres CP, to use with eAthena and other Athena SQL based servers
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  • 15
    An account, character and item manager for Diablo II: Lord of Destruction. MuliFex is a Swiss Army Knife that makes the life of a Diablo player on Battle.net more enjoyable. MuliFex employs Java (and some native Code) and runs on Windows and Mac OS X.
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  • 16

    Photo Marathon

    Run Photo Marathons

    Photo Marathons are photographic competitions where the competitors are given a set period of time to produce a number of images on given topics, 1 image per topic. E.g. 6 hours to produce 12 images on 12 given topics. This software is designed to help with the organisation of a photo marathon, create a master topic list, randomly assign topics to contestants, deal with images as they are returned, upload to a central store etc. INITIALLY THIS WILL BE COMMANDLINE ONLY, GUI TO FOLLOW.
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  • 17

    RPG Dice Simulator

    RPGDS is a dice simulator for coin and polyhedron dice.

    The RPG Dice Simulator (RPGDS) is a tiny java application that simulates all common RPG dice. These are D2 (two-sided LaPlace coin) D4 (tetrahedron, four sides) D6 (hexahedron, six sides, normal game die) D8 (octahedron, eight sides) D12 (dodecahedron, twelve sides) D20 (icosahedron, twenty sides) The project is separated into two parts: aRPGDS and jRPGDS. aRPGDS is the Android repository and package jRPGDS is the Java/AWT repository and package
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  • 18

    SC4Utils

    Utilities for SimCity 4

    Provides various utilities for SimCity 4.
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  • 19

    Space Trivia for Android

    An open-source space trivia app for Android.

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  • 20
    gamepad4j

    gamepad4j

    Java Gamepad API for multiple platforms

    A simple, elegant and powerful API for using gamepads like the Xbox 360 or DualShock 3 pad in Java-based games. Will support Windows, Linux, MacOS and OUYA in first release. Simplifies dealing with analog sticks, triggers, button mappings and more. RELEASE PLANNED NOV/DEC 2014 (sourcecode on Github).
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  • 21
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  • 22
    Noble Ape Simulation
    Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
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  • 23
    Note: Golems has moved to GitHub. https://github.com/sambayless/golems *** Golems is a 3D recreational physics simulator. Build robots, spaceships, clocks, catapults or cannons. Add sensors, timers, switches, motors. Give it a brain. Take the wheel and pilot your machine yourself. Build anything.
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  • 24
    in here will be all codes of my games made in simple j and you can use it freely just put my name on the credits
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  • 25
    Eisai

    Eisai

    Visual Novel engine, editor and game development.

    Eisai is a project to build a Visual Novel game engine and editor and to deploy a visual novel on those developed products. The engine will be licensed with the LGPLv3 and the editor will be covered by the GPLv3. All artwork, music and writing will be covered by the Creative Commons Attribution-ShareAlike license.
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