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JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
Hotelbuster is a platform independent, isometric, tilebased, turn-based strategy (TBS) game. It implements the famous board-game Hotel in a client server environment. See the project website for more detail
Chess Editor is a pure Java tool to create, edit and view chess games in the Portable Game Notation (PGN) format. The tool integrates with externally specified chess engine programs to provide analysis of board positions.
A pure Java implementation of the classic board game "Twixt". For two players (or one schizophrenic player), either both local or across a network. Written for Java 1.4, it should run on any platform supporting that or later versions.
This is an eLearning-game based on a 2D-world. It is designed to be as flexible as possible, allowing everyone to create his own worlds containing individually programmed components (e. g., a chess-board for a chess tutorial).
A long and winding yet thrilling game involving 5 islands and a group of friends and their work to defeat the evil king. Play it at http://home.aaahawk.com/~fuziongames/code/applet/game.html
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Multiplayer Java Chess Application. Has move help option for new players learning to play the game, IM, chatroom and many other features. Server handles authentication, user registration and player statistics. Check it out.
This is the Sudoku board game.
The game is written is Java and thus requires Java Virtual Machine installed - Avalilable for all OSs.
The game creates an initial Sudoku board and later checks the player's solution.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
JCaro is a version of Gomoku, an popular game. It was written by using J2ME and can run on mobiles supporting Java. It is very small, just 6kb, and can run unchanged on any device.
Cluedo, the murder mystery game in Java. Includes several maps (and mapping tools), AI players, configurable cards, sounds and multiple languages. In the pipe-line: networking support, improved graphics, and advanced artificial intelligence.
AuRoRa ist eine elektronische Variante des Brettspiels RoboRally. Ein kleiner Roboter muss so programmiert werden, dass er schnell von einem Checkpoint zum anderen kommt. AuRoRa is an electronic version of the famous board-game RoboRally.
A distributed online implementation of the popular trick-based card game belote. The particular variation of this implementation of the game is known as belote-bridge and is particularly popular in France and Cyprus.
LogiK is a board game of logic. Player has to place circle in a square game area respecting hints. Hints tell the number of circle to put in a line or column.
This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
JConnect4 Tournament is a game based on the original Connect4 board-game. Written in Java, it's an independent platform development, faced to online/offline matches among two or more players, in a selectable tournament scheme.
Connect Four is a two-player board game in which the objective is to be the first to get four of one's own discs in a line. This game can be played over the network. It runs on Windows, Linux and other operating systems which support the Java 5 platform.