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JROBOTS is a Java Programming Game. Some bots fight in an arena firing missiles and avoiding enemies' projectiles. The players write the AI algorithms of their bots and then upload their bots in the on-line arena to compete against other bots.
JOBS - Java Ogame Battle Simulator - a (offline) battle simulator for the web-based strategy game ogame; features: fast (that is: about 2x faster than speedsim), written in java 1.4 (that is: quite platform independent), swing GUI (an ugly one though)
ImageSlider = ``Slide Puzzle". On a surface are 8x6 slideable buttons. Each button holds one sub image of a given one. The buttons can be mixed and the player needs to rearange the image by sliding the sub image buttons.
d&d 3.5e roleplaying assistant using java servlet (spring/velocity) UI, javascript (rhino) scripting, and a relational db backend for storage (hibernate/hypersonic sql)
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An implementation of the Doublets word game, designed by Lewis Carroll.
The project is to write a piece of software, which will
1. pick up two random words from the dictionary
2. try to link them with the shortest possible set of interposing words.
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
This is a web-based strategy game inspired from Naruto Manga & Anime Series. In this game players will control Villages, and try to survive and improve their village in a very interactive Naruto World.
Furry Ice is a modular technology for developing story-based interactive media, such as adventure games, edutainment, interactive fiction, hyperstories, interactive stories, interactive tutorials and interactive corporate presentations.
The Zen Garden application is a simulation of a desktop zen garden. The user can drag sand around stones with a rake. The project homepage contains a demonstration applet. Enjoy!
This project provides a web application, a stand-alone client, and a public API for managing "Out of the Park" baseball simulation leagues. Each of the interfaces (web, stand-alone, and API) provides full access to a huge amount of statistical, ratings,
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
A set of componets that make up a product for managing a Fantasy Football league. This product can run a standalone league, or enhance the experience of a Yahoo league.
AdmIRC is a webmin module for irc server administration. It provides a config interface and advanced security and linking automatism support. Currently UnrealIRCD 3.2 and the services Anope and Epona are supported. Subprojects: irc newsbot and java tools
Basilisk is a multimedia and graphical library for Java. Its main goal is to provide a flexible and extensible graphic middleware to adapt your games easily to multiple Java Games scenarios, like Desktop Games, Mobile Games and Web Games.
A project related to developement of a generic, consistent, game engine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this engine based on a strange science-fiction
history).
JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
tools for half-life game- and webserver admins, focusing on infrastructure, like automated map uploading, generating a web pages for map downloads and info. implemented in pure java, needs a Java Runtime Enginge v1.4 or newer.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.