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XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
Joint Maneuvers is an implementation of Avalon Hill's Diplomacy, playable with other players over the network, with a rich 3D interface and a server that knows the rules.
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
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Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
SimWar is a 2D multi-player realtime strategy game (in the style of C&C) designed for local-area networks. It includes additional features such as line of sight and hidden units. Emphasis is on an easy setup and a quick start.
An attempt to collect (read rewrite) a set of tools for Ultima Online game playing. Many tools are closed source or discontinued: no way to enhance them with no sources. Here there will be such tools and sources.
Fortune displays random text messages that are intended to be fun. It uses the original fortune-mod text database, but has a user-friendly interface. You can download versions for Dos, Windows, Linux and a Java-version for any OS.
Tythalos is a project for constructing an MMORPG game (and framework) using Java EE 1.4 as server platform and MS .Net C# for the client software. The original theme of the game will be "medieval fantasy" but the framework itself will be reusable.
The Grid is a network console game where players take the role of an avatar exploring a virtual world of computer systems where agents roam. Avatars can be customised by shape, code (skills), upgrades (equipment) and neuromancy (spells).
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
jColony is an implementation of 'The Game of Life', written in Java in an object-oriented fashion. jColony aims to be as easy-to-use as possible, for both programmers (The sourcecode) and end users (The Graphical User Interface).
The Bliss Intellivision Emulator is no longer maintained at SourceForge. See the offical website at http://bliss.kylesblog.com for access to the Bliss sourcecode.
LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).