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Massive multi player strategy with a web page interface (OGame clone). This project is for educational issues. It's developed at Team Programming course at Wroclaw University of Technology, Poland.
Jao is a framework, game server and set of Java clients for developing and playing card games. Support for trick taking games like Hearts, continuous play games like Crazy Eights, and partial support for mutable games like Mao is envisioned.
quake4j is a Java implementation of the original Quake engine. The game client can be launched from any webbrowser with one click, and lets you play deathmatch games with other quake4j users.
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A Java framework for networked group experiments using WebWork, Spring, Hibernate, Swing, Java NIO. See http://groups.psych.indiana.edu for more information. Similar development efforts are continuing at the Virtual Commons - http://commons.asu.edu
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
ele (enCore Learning Environment) is a moo- and web-based environment (server, db, GUI) designed for educational purposes. It aids and promotes online learning and community building through open standards and ease of use. http://encore-consortium.org/
Container for robot/environment simulation. The container simulates an environment, and gives to the robots living in it access to sensor views.
The goal of this project is to provide the open source community a tool for robot behavior test and challeng
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A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
Code libraries and media files contributed by Whoola, Inc. Includes Whoola Cyberspace, a virtual reality webbrowser with fly-through hyperlinks. The source code includes a COLLADA loader for Xith. Click on the "Home Page" link above to install.
The end is nigh! A Role-Playing game that incorporates into a bulletin-board system written in PHP and Java. Advanced money and graphical systems incorporated in and out of the interactive experience make this a very fun and involving game.
NULL's Zero Sum DKP System for EverQuest or any other RPG game using DKP (Dragon Kill Points) (Will be adapted to World of Warcraft). Well into stable production, with almost any feature you could possibly ever want in a DKP system. Java Servlet based.
Project CodeRacers is a game geared for creative java programmers. It's main idea is that each player will create an own AI agent (the so-called "driver"). The user's driver then will compete against other players' drivers in a simulated car race.
Soviet Russia will be a risk game software written in Java 1.5 and initially it will use the standard Java API (J2SE 1.5).
Soviet Russia will count with a client for online engagement and maybe in future get a version web-based (Applet).
Tool for mapping galaxy-information for omega-day.de.
First step: PHP and HTML, data stored in MySQL-database
Second step: Java-Swing GUI to access and manipulate data.
Including user manegment with customizeable rights.
FaTBloG - Falling Tetriminoe Block Game is a Tetris-Clone written using the Java Programming Language deployable as a standalone application or as a web service using Java Web Start.