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A new 3D Top-Down online survival action/strategy game for Code Orange Studios. Players must work together to survive on a space station overrun with failed medical experiments.
Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
This project is a basic puyo puyo game, for j2me. I have code that I wrote as a demo, in java about a year and half ago. Now the game will be fleashed out, and ported to j2me.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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The next generation mud is an open-source extensible, programmable mud
The next generation MUD is an open-source, programmable, customizable MUD server written in java.
It features the ability to program almost everything in the mud and does not have any default interface.
The mud is programmed in javascript and features a standard library allowing manipulation of the game world.
It's other key feature is the possibility for it to contain multiple independent muds in one server instance.
FSRC is a branch of the FreeSimRC code started by Stefan Bissell. FSRC is a java based virtual air traffic control client for use on virtual fight simulation networks.
NekoMUD is a Multi-User Dungeon server written in Java using the Spring framework. Individual MUD servers may be made part of a larger MUD network. Server code is licensed under the GNU Affero GPL Version 3+.
Katz und Maus is a great Java simulation of two animal species, cats and mice. In the game the user can give his chosen species artificial intelligence. In fact he decided about mice he must code how they react on different events, e.g. corn found.
Pokerbot is a Pokerengine to host programmed pokerplayers(Client-AIs). Users code their own Poker Clients and let them compete to others. Phase one is to have the engine running on a single machine with loaded Jars. Step 2 will host in the Internet.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
Leafpile is a Z-code interpreter, a Java implementation of the Z-machine virtual machine used for running Infocom/Inform interactive fiction story files. Leafpile seeks complete compliance with the Z-machine Standards Document 1.0.
Ziaks is an adventures multiplayer online game using Arianne. It is an implementation of Stendhal game focusing a simpler code base, an implementation of the new RP system and full integration with a LAMP server.
Legatus (development code-name) is a futuristic Role-Playing Game. Taking aspects from Fallout, Arcanum, Baldur's Gate and such, the game focuses on a realistic system, and includes an editor for creating new modules, scripts and quests.
...Relationships can be defined between different modules to allow for interaction.
This approach gives rise to two mail goals within the project. Reusability: as modules have a plug-n-play character, databasing of modules allows for games to be constructed by combining modules rather than constructing new code. Simplicity: all modules share a common shape. Therefore, they allow for visual programming through a simple GUI (comparable to Java Beans).
The creation of good games relies on the easy of prototyping and creative exploration.
Project Lorelai RPG Engine is an RPG engine coded in C++. An RPG engine takes care of managing life, inventories, items, weapons, armors, stats, potions, etc. We're looking for developers that could even code a GUI front-end.
Dealing with math in gamedev can be a hard task for beginners, so this library provides some code to make your life easier with strong focus on gamedev. Some tools for collision detection (but not physics) are provided too. The library is not strictly about math, so some helpfull 2d gamedev relevant abstractions (like chains) are included too. Key features:
* Easy dealing with ranges, intervals
* Timers and callbacks
* Chains (for making chains of enemies, snakes, centipedes etc.)
* Some...
pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment
This project is based on sources published by original Ataroid developer, who in turn used code of Stella.
This project is abandoned in favor of Droid2600: https://code.google.com/p/droid2600/. Available sources do not compile into anything working anyway.
Synesketch is a software library with synesthetic abilities, made for Processing digital artists. Its code serves as a medium between words, emotions, and images. Synesketch homepage: http://synesketch.krcadinac.com