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OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
This project implements an API to the Anarchy Online MMORPG chat protocol so that you can create in-game chat bots and out of game chat clients in Java.
Source is OS independent, but an executable is included for Windows.
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Neverending ODC is a multiplayer roleplaying game project (RPG). The primary goal
is to create the tools and game-engine for editing and playing a huge fantasy
world.
RTS gameengine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
A web-based game in the spirit of Archmage of a post-apocalyptic future. A jsp-based MMORPG where users control empires spanning many worlds. Writers and artists welcome. Employing Struts MVC, Tomcat, mySQL, and Java. Knowledge of design patterns helpful
Wolfram is a cross-platform gameengine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPGengine.
The groupname \\\"platzt-angst\\\" combines two bigger projects to one. At first we want to create a java based engine for game development. At second we want to create a MoO like game called \\\"Open.Orion\\\" which uses our \\\"confusion.engine\\\".
Nebula Cards (NC) is a networked, modular card gameengine written in pure Java. The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
Pangaea will be a robust and feature filled gameengine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
The Freya GameEngine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid gameengine, it is expected to become the hockey simulator of choice.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
A role playing gameengine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
The GameEngine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
Simple Real Time Strategy Engine provides a simple way for creating Java multiplayer games that can be played with a small delay between users action the actual response in the game.
The programmer can focus on his game and the engine does the communica
AGI was a gameengine used on old games made by Sierra On-Line. (Like King's Quest I to III, Space Quest I, II, etc...) This release of the AGI engine is entirely written in Java and is completly OS Independant.
Fantasy Engine is an easily extensible portable Java engine for 2D turn based games. A lot of people have ideas for games, but don't have the needed technical skills to implement them. The engine will ease the development of turn based games.
Alfaws is a customizable, multi-user gameengine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based gameengine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPGengine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org