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The VA Project is a new name for the VA Pilot Project. The name was changed to refect some other sub projects to come, other than the current VA Pilot Software
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
This is a java remake of the classical Lode Runner game. In addition, the project intends to be a test-bed for various game AI and mobile agents techniques.
KoSI is a project at the University of Oldenburg. Our goal is to develop a server/client/computer ai, that allows people to play the card game of Bridge over the internet.
jRPG was an engine for building and running RPGs with Java 2. While development has ceased, it may still be useful as an example. Features include a 2-D tile based engine, basic AI scripting, data-file parsing, and quite a bit more.
This project is aimed at developing an intelligent Scrabble aid. Currently, the program suggests moves for a player, given a Scrabble board and letters available. In the future, it could be developed into an automated bot, including AI.
"Cross The Water" is a general repository for various small Javaprojects too big to be a "code snippet", but too small to justify the overhead of a complete project.
Strategy-ai is a Stratego-like game with an ai based on genetic programming, evolutionary computation. The ai can be trained and be improved over time.
A new project extending the basic jGameAI framework. This simulation demonstrates flocking and grouping behaviour as appearing in nature like birds and fisch schools.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment
Cerial Killer is a checkers playing AI created as part of an AI course at Lund University. The course had a game tournament where the students where supposed to create their own AI that played checkers and play it against other students, this is one of the entries in the tournament 2008.
Bots Poker Rooms is a Java server enabling poker games between bots. Users can commit their bots, follow their stats, and so on. The front-office is web-based and the back-office is a daemon which makes the bots play together.
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.