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XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
Ephemera is a pseudo-real-time based button smashing strategy game. It is designed to be played as a purely multi-player game. It has a minimal set of rules. It is FUN!
A highly advanced Air Traffic Control Simulation written in Java, running standalone or in distributed multi-player mode using JORAM JMS, Sonic MQ, or Tibco.
A game that is very very very fun. It will most likely be a multiplayer RPG at some point in time, though the engine is being written in such a way to make it easy to convert to an RTS.
This is an attempt to make a X vs. O game, without using a back-tracing, or any other time wasteful algorithm. Instead, an arrays of bonuses are used. Bonuses are given for each move, after which empty fields are sorted.
Grabble is an Anagrams-playing Java applet. In this fast-paced game,everyone plays at the same time to make words using tiles from a popular boardgame. It supports computer & unlimited human players in hotseat. One can customise the tileset,word list etc.
SimWar is a 2D multi-player realtime strategy game (in the style of C&C) designed for local-area networks. It includes additional features such as line of sight and hidden units. Emphasis is on an easy setup and a quick start.
Realtime Chaos is a multi-player realtime strategy game designed for local networks. Each player controls a wizard, and must use their range of spells (such as creating creatures or lightening bolts) to kill each other. Emphasis is on it being fun.
The Cyber Hordes is a single or multi-player RTS game where each player builds robots and gives them various components (weapons etc..) and then general orders (e.g. Attack), which the AI of the robot will attempt to complete on its own.
Client-server Rail Simulator. JRail uses Java3D for rendering. In the future it will be a massive-multiplayer game, with real-time simulations, realistic timetables, etc.
Speedway Control - Hardware supported time measurement, switching and management for Slotracing systems of any scale.
Means indicating, evaluating and storing lap and/or sector times in selected or summarized running procedures.
"Scorched Earth" style RTS game with a twist. Combat is inter-planetary and instead of turn based shooting you build your base on your choosen planet in an RTS sytle fashion.
Generic Roster Generator. GRoG automates the process, often complex and error prone, that every boardgames and wargames player knows very well: the construction of rosters.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Galactic conquest game, based on futuristic warfare. Players build economic empires using their militaries, while attacking the empires of others. Features include stat tracker, free play, and 3 month long rounds.
Jolf is the ultimate golf statistic tracker! Track your own and your friends scores and handicaps on any golf course in the world. Display graphs and charts of your progress over time. Analyse and improve your game!
Students try to study about 3D game programming in java. The ultimate target is to produce a Real time strategy game like starcraft in 3D. Trying to do it with lwjgl or jogl.
Crystal Saga is a full screen 2D RPG programmed in JAVA. The main features are a real-time side view battle system, intuitive menu system, tiled world maps and towns, and a captivating story line.
Netherplane is a large scale MMO/Turn-based/RTS project that encompases a world of magical creatures, and various races placed roughly around the Mesolithic Era of the stone age, roughly around the time of the discovery of fire.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...