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BigQuery automates data prep, analysis, and predictions with built-in AI assistance.
Build and deploy ML models using familiar SQL. Automate data prep with built-in Gemini. Query 1 TB and store 10 GB free monthly.
ele (enCore Learning Environment) is a moo- and web-based environment (server, db, GUI) designed for educational purposes. It aids and promotes online learning and community building through open standards and ease of use. http://encore-consortium.org/
GTADS is an open source multiplayer server and client suite to allow players of GTA1, GTA2, and other Lan based games to play each other in a convenient and efficient fashion.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
Mythwaves is a modular mud suite written in Java. It is composed of a server, a client, and a builder tool. Modularity allows you to create new modules and install them using the provided installer.
Open Hold em is a java-based, server and client environment for hosting your own texas hold poker tournaments, and regular tables. It is full customizable and deployable in a number of different java-based hosting environments.
XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
Joint Maneuvers is an implementation of Avalon Hill's Diplomacy, playable with other players over the network, with a rich 3D interface and a server that knows the rules.
PikSkat is an implementation of the German card game Skat. With PikSkat three or more people can play a Skat match over the Internet without the need for an external Skat server. Playing against the computer is not (yet) supported, however.
EmuLinker is a fully featured Kaillera network server. Kaillera is a client/server system that virtually any emulator can implement to enable network play, by mapping "Player 2" input to another user over the Internet using UDP network communication.
KiBlitz is an Internet Chess Server coded in the Java programming language.
It provides a generic core with pluggable adapters for compatibility with common
other chess servers.
NuMMoG is an effort to make a massively multiplayer server and client, utilizing (at first) ASCII-based graphics then expanding to 2D or 3D graphics at a later date as project interest increases.
RepBot is a bot for helping FIBS, the First Internet Backgammon Server, a better place for players.
RepBot maintains player reputations, based on other player's opinions. This helps players avoid droppers and otherwise unsocial players.
A Java based RCON administration tool for HL/HL2 based games. Features server list, server query, server settings dialog, rcon console, player management and HL/HL2 script support. (Current state supports CS:S only)
JAMIE (JAva Mud Implementing Engine) is a text-only, telnet-based MUD server written in Java. It provides an original experience-less and level-less job-based system that can be expanded by those who wish to run their own MUD.
Client-server Rail Simulator. JRail uses Java3D for rendering. In the future it will be a massive-multiplayer game, with real-time simulations, realistic timetables, etc.
Secret of Avanoon will become a MMORPG-Game written in C++. The Engine for this Game is the Nebula2 Engine which makes full use of DirectX9 and OpenGL. The Game will also be playable under Linux and Mac OS X in the future. The Server is written in Java
MySXP Client: Is an ActiveX COM Microsoft Windows platform; The objective of this Component is to create a terminal service for a wide open server services as, IM, RPC for client app., RPC, DB terminal, Multiplayer Game client, WebCam, voIP Client.
Written in 100% pure Java NIO is used to provide Non-Blocking connections. Persistence can be handled using a Database or xml files. It features html and ansi colour, city politics, siege weapons, destructible rooms and dynamically created areas.
Hotelbuster is a platform independent, isometric, tilebased, turn-based strategy (TBS) game. It implements the famous board-game Hotel in a client server environment. See the project website for more detail