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J3's mainstay is a mutlilingual dictionary program with some cool utilities - and maybe games - for an international milieu. It is written in Java and is localizable (l10n) to work in any natural language, with minimal mucking about.
This program shows the time elapsed since its first run in a particular
directory. I've written it because I believe that people trying to get away from their
addictions may find it useful to see how long they managed to, until now.
An addictive multiplayer networked strategy game completely written in Java.
You program a robot that makes a race through an old factory. The game is inspired by Roborally (TM) - but it's different...
2018-05-08: Successfully(?) copied the CVS repo to github: https://github.com/hsteller/botsnscouts
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
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This Program is used to manage heroes of DSA (german fantasy role playing). It uses improved rules, many different types of heroes,generates hero documents and much more
Java-tradewars Attack Terminal - A helper for the popular text game TradeWars 2002 written in Java. This program can be used as an applet on a board website or as a stand alone program.
This project is aimed at developing an intelligent Scrabble aid. Currently, the program suggests moves for a player, given a Scrabble board and letters available. In the future, it could be developed into an automated bot, including AI.
My first Javaprogram! This will be a simple dungeon game (like Zork). I don't think there will be a combat system, but if there is, it won't be implemented for a while. I will be working with a few friends, but help is welcome!
Chess program written in Java. It uses a set of Rules to evaluate a position. These rules can be easily extended. It uses a standard set of openings to reduce think time for initial moves.
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The idea behind this project is to create an easily extensible software package for creating characters for the Classic Battletech Roleplaying Game. The program is to be the next incarnation of my previous version (cobrausn.bravehost.com).
A MUD client completely written in java. It is especially designed for use with the Discworld MUD (discworld.atuin.net) but can be used with any other text based MUD. The program can parse ANSI colour control characters to enable coloured output.
Little Cyber Wars (LCW) is a computer program that
allows one to play his favorite miniatures game on the
internet, either connected live, or it’s also playable
through email.
Dice Tool is an open source and platform independent application that supports players at tabletop games (e.g. Warhammer 40k). As the name indicates, the program is used to roll dice.
Four Win Three Dimensional is an offline board game. I want to know which player has an advantage from the very beginning. There might be once a program to play four win against a computer with graphical frontend.
A minigame tournament engine that allows for playing games against other people across the internet. The project is in the planning/alpha. It only currently has an Line of Sight Chess Program.
The next generation mud is an open-source extensible, programmable mud
The next generation MUD is an open-source, programmable, customizable MUD server written in java.
It features the ability to program almost everything in the mud and does not have any default interface.
The mud is programmed in javascript and features a standard library allowing manipulation of the game world.
It's other key feature is the possibility for it to contain multiple independent muds in one server instance.