Search Results for "java 3d game editor" - Page 11

Showing 258 open source projects for "java 3d game editor"

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  • 1
    BlockOut Jar

    BlockOut Jar

    BlockOut (3D-Tetris) in java with additional preferences

    Clone of the original BlockOut by California Dreams in java (and as a mac application). Preferences include changing game shaft dimensions, block sets and starting level. Additionally I've included 4 personal preference set slots, key preferences (what motion or move you command by which key), ~voice preferences and color preferences (what color each level of blocks has). Currently titles and buttons are only in finnish (although translations can be found from the english version of my...
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  • 2
    A new 3D Top-Down online survival action/strategy game for Code Orange Studios. Players must work together to survive on a space station overrun with failed medical experiments.
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  • 3
    The idea is of making an Open Source look a like Grand Theft Auto game, topdown style like found in GTA2 but more 3D implementations.
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  • 4
    This is a java based multiplayer 3D football machine game.
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  • 5
    Multi-platform, multi-system table-top role-playing game editor, manager, and tools for use in stand alone, networked, or mixed gaming sessions.
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  • 6
    Sago War utilizes tile-based biomes like Civ, but with the goal of being in pure 3D. The strategy is like Civ with less focus on tech trees and more focus on real-time and real-location manipulation. Zones are tiled, but game pieces moved within tiles.
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  • 7
    Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org
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  • 8
    Crowdfarming Database and Simulator

    Crowdfarming Database and Simulator

    To log/share/analyze/optimize/simulate garden activity

    An online database and cross-platform, game-like client where gardeners/farmers (small or large scale) can log their actions and measurements (such as weather, yield, current plant size). Any user can then play it back visually, or play with the data and see a simulation inferred from the knowledge database, or calculate an optimal design within given constraints, inferred from the knowledge available at that time. This is both a tool for playing, in order to entertain and inspire...
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