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In the project's 2 person games there will usually be a computer player implemented, too. In general the computer will supervise and check that game play follows the correct rule set, e.g. as offered in the single person fifteen puzzle game.
As a first game of this collection you will find an Android implementation of the popular 15 puzzle (also well known as sliding puzzle or sliding tile puzzle as invented by Noyes Palmer Chapman around 1880).
Have fun playing...
Calculate the number of solutions to place n queens on an n*n chess board, without any queen attacking each other. Options allow using rooks instead of queens, disabling knight attacks and setting the minimum distance between queens.
This is just a try to write a little game for android. It is a Snake-clone with some additional game elements. The snake is a Shuttle flying through the space. Pirates try to steel the collected cargo and you can save selected cargo at appearing wormholes. The game is realy just a project for testing and training my android development skills. Maybe its usefull for somebody to see how things could be done.
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This project bases on http://trainingstagebuch.org from Nils Knieling. The idea of this project is to get a better overview over some running specific things for runners - like shoe usage.
A small project I did to try and program for Android. The program is written in Java with NetBeans. You can control a character with the touchscreen, the character will walk towards the point you are holding your finger on. Maybe I can use this to make something more interesting later, project is dead right not. But I want somewhere to save my sourcecode. http://www.youtube.com/watch?v=yYk1kpMlyTU&feature=channel_video_title
This is a Java-based program intended to allow users to simulate Yu Gi Oh duels with AIs or with friends.
The project is has been in the design and brainstorm stage for approximately two months and is now in development:
1: Functional GUI which allows all elements of YGO gameplay. This stage will allow users to explore the interface and perform all actions available in the YGO card game. This stage also will not contain images of each YGO card; rather, words will be substituted for images...
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This is the first step of a board game engine development plan "Architect". The first version will be playing the classical Gomoku game, and this version is called "Architect I". This project also shows the rich features of the next generation Java graphical user interface. The GUI of this application was built using JavaFX 2.0 which was entirely written in Java. Although as been announced, JavaFX 3.0 will be integrated into JRE in next year, at this point, you still need a separate runtime...
OpenKingdom is a game based on the ideas of the Anno series, but with own content, ideas and code. It is currently in early development and not playable yet.
Oneiro is a (currently) text-centric game engine. It is an exercise in futility, absurdity and a bit of hubris. When the AI take over the world in a few hundred year, this is the project under which to file bug reports regarding the Matrix.
In computer games and interactive fiction, situations or dialogs are often linked together in a tree or mesh structure. The Situflow project aims at creating a visual editor and simulator for meshes of situations and the transitions between them.
Documentation for the NewXMIPP project. (XMIPP is a suite of image processing programs primarily aimed at obtaining the three-dimensional reconstruction of biological specimens from projection images obtained by transmission electron microscopy)
Tiny Go is a MIDlet (cell phone application, MIDP 2.0, CLDC 1.1),
which allows to play and review Go (Weiqi, Igo, Baduk) board game
files in Smart Game Format (SGF). Supports problem solving.
Project provides library for SGF parsing as separate package.
Sector Zero is an Internet game inspired by TradeWars 2002. It uses an open protocol to communicate with custom clients. This project is the reference implementation of that protocol.
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
Sho is a traditional Tibetan game, with its abstract logic similar to Ludo This project will implement an open sourceJava game. Secondary goal is to develop an AI as well as multiplayer support.