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Oneiro is a (currently) text-centric game engine. It is an exercise in futility, absurdity and a bit of hubris. When the AI take over the world in a few hundred year, this is the project under which to file bug reports regarding the Matrix.
This project hosts the files necessary to setup the Strathclyde Poker Research Environment system, as described in "SPREE : The Strathclyde Poker Research Environment" in Proceedings of the AISB AI & Games Symposium 2011
Fifteen puzzle, with its own goal-seeking to find the best solution
This project implements the "fifteen puzzle", but it has a twist: the program can solve the puzzle perfectly.
The project contains a simple JAVA framework that implements heuristic goal-seeking algorithms. We use this to search for the best solution, but the framework is general-purpose and can be used for similar one-person puzzles. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework
The front-end classes use Swing and thus can be run via the Web.
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In computer games and interactive fiction, situations or dialogs are often linked together in a tree or mesh structure. The Situflow project aims at creating a visual editor and simulator for meshes of situations and the transitions between them.
Documentation for the NewXMIPP project. (XMIPP is a suite of image processing programs primarily aimed at obtaining the three-dimensional reconstruction of biological specimens from projection images obtained by transmission electron microscopy)
Tiny Go is a MIDlet (cell phone application, MIDP 2.0, CLDC 1.1),
which allows to play and review Go (Weiqi, Igo, Baduk) board game
files in Smart Game Format (SGF). Supports problem solving.
Project provides library for SGF parsing as separate package.
Sector Zero is an Internet game inspired by TradeWars 2002. It uses an open protocol to communicate with custom clients. This project is the reference implementation of that protocol.
Sho is a traditional Tibetan game, with its abstract logic similar to Ludo This project will implement an open source Java game. Secondary goal is to develop an AI as well as multiplayer support.
The triangle peg puzzle is a well known puzzle with 15 holes in a triangle, and 14 pegs. This project consists of solvers for that puzzle in multiple languages, to try to get a feel for each language.
Romulan is a MMO web game. I'd like to borrow some new ideas from Heroes & Civilization rather than just doing a clone of the OGame. The goal of the project is making it easily deployed and fully customized, letting everyone setup universes of their own
This project is a clone/improvement of the "Shadowrun-Assistent" (on shadowrun.de) written in Java 5.0. The main goals are: better usability, minor feature improvements and i18n. It constists of a character editor, an initiative manager and a dice roller.
NOTE: This project is now inactive. It has been split into separate projects for each of the games. See projects: "Logisticks", "korab2J", "TeleMaze", "100-Square Challenge", and "libTAJJADA".
EntropyEngine is a Java based 2D game engine. This project is intended for learning game engine design, and detailed tutorials can be found at the project's homepage.
NOTE: I have moved this project to GitHub at https://github.com/ziroby/dmassist
DM Assist helps you run pen and paper d20 games. It aims to be quick and light, so you can spend most of your time working with the players, not the computer.
Java game for mac, linux, win32 platform:
build your fortress and conquer the world.
3d opengl engine to deploy an isometric world full of fortress and kings.
This is my project under CS12 at the Department of Computer Science in the University of the Philippines.
Made during the 2nd semester of my first year in the said course.
BB Arena is a Java Open Source version of a fantasy football game, that allow roster creation, network play, match report generation and easy rules customization.
Project migrated to https://github.com/Teg79/BBArena/tree/develop
Melosion is a serious game written in Java. Its purpose is to teach kids (and, why not?, bigger "kids"!) to learn to read music score. The project started as a project for a course in Delft University of Technology, the Netherlands.