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open game world to be set in a realistic environment
Discover a huge fictional game world and supply resources for its exploration.
Unleash mysterious secrets or just race through the hills.
This software is under development and thus neither complete nor bug-free.
However, fun can occasionally be had.
landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer.
Command line based, needs Haskell interpreter.
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Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players, described in WIKIPEDIA. Written in Haskell, contains also simply interface using HOpenGL library. Provides bunch of playing algorithms.
PocketGames aims to provide an extended library for several games, so that they can be used with PocketPC, Linux, Windows Mobile, Web Based systems, Windows, etc.
LambdaRoguelike is yet another Rogue-like game, written in Haskell. The game uses NCurses for it's UI. Features are: Field of Vision, Random Dungeon Generation, Combat, Monsters (with different AI), userfriendly interface, A help system and more...