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Haskell game engine library for roguelike dungeon crawlers
Haskell game engine library for roguelike dungeon crawlers. LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in a quirky fantasy setting. To use the engine, you need to specify the content to be procedurally generated.
open game world to be set in a realistic environment
Discover a huge fictional game world and supply resources for its exploration.
Unleash mysterious secrets or just race through the hills.
This software is under development and thus neither complete nor bug-free.
However, fun can occasionally be had.
landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
This repository is no longer updated regularly; please visit https://github.com/duplode/stunts-cartography for up-to-date sources.
Power tools for track map rendering and analysis for the classic racing game Stunts.
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A program for interactively solving crosswords, compatible with the Across Lite (tm) .puz format. Eventually, we hope to add support for constructing crosswords, and other grid-based word puzzles (like acrostics).
The triangle peg puzzle is a well known puzzle with 15 holes in a triangle, and 14 pegs. This project consists of solvers for that puzzle in multiple languages, to try to get a feel for each language.
A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer.
Command line based, needs Haskell interpreter.
Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players, described in WIKIPEDIA. Written in Haskell, contains also simply interface using HOpenGL library. Provides bunch of playing algorithms.
PocketGames aims to provide an extended library for several games, so that they can be used with PocketPC, Linux, Windows Mobile, Web Based systems, Windows, etc.
Vinte e Um é um jogo de cartas onde o jogador deve chegar a uma pontuação menor ou igual a 21 no valor das cartas para ganhar. O usuário joga contra o computador e entra na disputa num ranking contra outros jogadores do mesmo PC.
This is an implementation of the famous mastermind game written in the purely functional language Haskell. This is a console version, which have the ability for features to be added on top, such s a GUI, extra features and more...
LambdaRoguelike is yet another Rogue-like game, written in Haskell. The game uses NCurses for it's UI. Features are: Field of Vision, Random Dungeon Generation, Combat, Monsters (with different AI), userfriendly interface, A help system and more...