Showing 13 open source projects for "front-end"

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  • 1

    landshade

    realtime 3d surface rendering library

    landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
    Downloads: 0 This Week
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  • 2

    startrails

    open game world to be set in a realistic environment

    Discover a huge fictional game world and supply resources for its exploration. Unleash mysterious secrets or just race through the hills. This software is under development and thus neither complete nor bug-free. However, fun can occasionally be had.
    Downloads: 0 This Week
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  • 3

    Stunts Cartography

    Power tools for creating Stunts track maps.

    This repository is no longer updated regularly; please visit https://github.com/duplode/stunts-cartography for up-to-date sources. Power tools for track map rendering and analysis for the classic racing game Stunts.
    Downloads: 0 This Week
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  • 4
    A pacman game implementation in scala programming language, a functional language with object-oriented concepts, using concurrency by actors.
    Downloads: 0 This Week
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  • 5
    hcross
    A program for interactively solving crosswords, compatible with the Across Lite (tm) .puz format. Eventually, we hope to add support for constructing crosswords, and other grid-based word puzzles (like acrostics).
    Downloads: 0 This Week
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  • 6
    This project has been moved to github. See the updated homepage.
    Downloads: 0 This Week
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  • 7
    It is a Stunts 4D Driving remake with high quality graphics and physics simualtion.
    Downloads: 1 This Week
    Last Update:
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  • 8
    The triangle peg puzzle is a well known puzzle with 15 holes in a triangle, and 14 pegs. This project consists of solvers for that puzzle in multiple languages, to try to get a feel for each language.
    Downloads: 0 This Week
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  • 9
    Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
    Downloads: 0 This Week
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  • 10
    Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players, described in WIKIPEDIA. Written in Haskell, contains also simply interface using HOpenGL library. Provides bunch of playing algorithms.
    Downloads: 0 This Week
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  • 11
    PocketGames aims to provide an extended library for several games, so that they can be used with PocketPC, Linux, Windows Mobile, Web Based systems, Windows, etc.
    Downloads: 0 This Week
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  • 12
    Some card game... it's may be interested!
    Downloads: 0 This Week
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  • 13
    HSDL is a Haskell binding to the well known Simple Directmedia Layer (SDL) library including bindings to SDL_gfx, SDL_image and SDL_ttf.
    Downloads: 0 This Week
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