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landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
open game world to be set in a realistic environment
Discover a huge fictional game world and supply resources for its exploration.
Unleash mysterious secrets or just race through the hills.
This software is under development and thus neither complete nor bug-free.
However, fun can occasionally be had.
This repository is no longer updated regularly; please visit https://github.com/duplode/stunts-cartography for up-to-date sources.
Power tools for track map rendering and analysis for the classic racing game Stunts.
A program for interactively solving crosswords, compatible with the Across Lite (tm) .puz format. Eventually, we hope to add support for constructing crosswords, and other grid-based word puzzles (like acrostics).
The triangle peg puzzle is a well known puzzle with 15 holes in a triangle, and 14 pegs. This project consists of solvers for that puzzle in multiple languages, to try to get a feel for each language.
Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players, described in WIKIPEDIA. Written in Haskell, contains also simply interface using HOpenGL library. Provides bunch of playing algorithms.
PocketGames aims to provide an extended library for several games, so that they can be used with PocketPC, Linux, Windows Mobile, Web Based systems, Windows, etc.