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A browser game framework implemented with Grails. The goal of Little Goblin is to create a game engine that allows you to "just add content" and you will be able to host a game that is only limited by your creativity.
Helen is an adventure game engine written in Java 6, designed to support multiple users. Where Helen attempts to be unique is enabling users with powerful extensibility without a grammar-heavy language (thanks to Groovy).
This project is a conversion of AATrade (written using PHP) to a Java based architecture. The project is based upon similar projects such as BNT, NGS, Trade Wars 2000 and Ultimate Universe. Web-Based browser solution first followed by a client tool.
UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
This project has evolved into four main components: J2EE utilities; Austin, a Groovy Game Scripting Library for JME; Script formatter for screenwriters; and the core library utilities.
A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT