Showing 5 open source projects for "tiny-core-plus"

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    Play with Apache Pulsar

    Play with Apache Pulsar

    A tiny game using Apache Pulsar

    This project is a tutorial-style codebase demonstrating how to build a multiplayer online game (in the style of Bomberman) using Apache Pulsar as the real-time event stream backbone. With Go as the implementation language and the Ebitengine 2D game framework, the system handles rooms, player movement, bomb placement/pushing, destructible and indestructible blocks, scoring, and even replay recording. Central to the architecture is the use of Pulsar topics to propagate player events, score...
    Downloads: 0 This Week
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  • 2
    GoCraft

    GoCraft

    A Minecraft like game written in go

    GoCraft is an open-source sandbox game project written in the Go programming language that recreates core gameplay ideas from Minecraft. The project demonstrates how a voxel-based world simulation can be implemented using Go along with graphics libraries and OpenGL-style rendering pipelines. GoCraft includes basic terrain generation, block placement mechanics, and player movement within a procedurally generated world composed of cubic blocks.
    Downloads: 3 This Week
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  • 3
    Pixel

    Pixel

    A hand-crafted 2D game library in Go

    A hand-crafted 2D game library in Go. Take a look into the features to see what it can do. See the requirements for the list of libraries necessary for compilation. Fast 2D graphics, sprites, and primitive shapes with immediate mode style IMDraw (circles, rectangles, lines, ...) Optimized drawing with Batch. Text drawing with text package. Audio through a separate Beep library. Simple and convenient API. Drawing a sprite to a window is as simple as sprite.Draw(window, matrix) Wanna know...
    Downloads: 0 This Week
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  • 4
    OpenDiablo2

    OpenDiablo2

    An open source re-implementation of Diablo 2

    ...Because the project does not include the original game assets, users must supply their legally purchased copy of Diablo II / Lord of Destruction; the engine then loads the MPQ archives and runs the game. The project is organized into a core engine (now evolving into a more generic 2D ARPG engine under Abyss Engine) plus toolset and support libraries. While still a work-in-progress, OpenDiablo2 has made strides: the main menu works, character selection and basic UI panels load, and movement in the first act is possible. The goal is eventually to support full gameplay — potentially allowing modders or developers to extend or make new games atop the engine.
    Downloads: 10 This Week
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  • 5
    Leaf

    Leaf

    A game server framework in Go (golang)

    ...Leaf tends to provide simple and plain interfaces which are always best for use. Self-healing. Leaf always tries to salvage the process from runtime errors instead of leaving it to crash. Multi-core support. Leaf utilize its modules and leaf/go to make use of CPU resouces at maximum while avoiding varieties of side effects may be caused. Each module runs inside a separate goroutine. Modules communicate with one another via a light weight RPC channel(leaf/chanrpc). Leaf suggests not to take in too many modules in your game server implementation. ...
    Downloads: 0 This Week
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