Showing 5 open source projects for "player"

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  • 1
    gonet

    gonet

    A Game Server Skeleton in golang

    gonet is an archived Go game server skeleton that demonstrates a distributed backend architecture for online games. It separates responsibilities across game servers, a hub server, and a stats server. Game servers handle direct player connections and gameplay logic while communicating with shared backend services. The hub server maintains global information and forwards messages between game server nodes. The stats server records player behavior and analytical data separately from real-time gameplay processing. The project also documents message patterns for synchronous calls, forwarding, unicast persistence, multicast delivery, and broadcast delivery, making it useful as an architectural reference even though it is no longer maintained.
    Downloads: 1 This Week
    Last Update:
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  • 2

    minecraft-mods

    Minecraft Server Hibernation

    Avoid wasting resources by starting your Minecraft server automatically when a player joins and stopping it when no one is online
    Downloads: 0 This Week
    Last Update:
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  • 3
    Play with Apache Pulsar

    Play with Apache Pulsar

    A tiny game using Apache Pulsar

    This project is a tutorial-style codebase demonstrating how to build a multiplayer online game (in the style of Bomberman) using Apache Pulsar as the real-time event stream backbone. With Go as the implementation language and the Ebitengine 2D game framework, the system handles rooms, player movement, bomb placement/pushing, destructible and indestructible blocks, scoring, and even replay recording. Central to the architecture is the use of Pulsar topics to propagate player events, score updates, map changes and to synchronize game state across clients. The project serves as a deep dive into real‐time multiplayer architecture, demonstrating how to manage latency, consistency, event ordering and room isolation. ...
    Downloads: 0 This Week
    Last Update:
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  • 4
    GoCraft

    GoCraft

    A Minecraft like game written in go

    ...The project demonstrates how a voxel-based world simulation can be implemented using Go along with graphics libraries and OpenGL-style rendering pipelines. GoCraft includes basic terrain generation, block placement mechanics, and player movement within a procedurally generated world composed of cubic blocks. The game engine provides essential features such as world rendering, chunk management, and interaction with blocks through simple controls. It also includes multiplayer functionality through a client-server architecture that allows multiple players to interact in the same world environment. ...
    Downloads: 0 This Week
    Last Update:
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  • 5
    CloudRetro

    CloudRetro

    Web-based Cloud Gaming service for Retro Game

    ...It started as an experiment for testing cloud gaming performance with WebRTC and Libretro, and now it aims to deliver the most modern and convenient gaming experience through technology. Theoretically, in cloud gaming, games are run on remote servers and media are streamed to the player optimally to ensure the most comfortable user interaction. It opens the ability to play any retro games on a web-browser directly, which are fully compatible with multi-platform like Desktop, Android, IOS. In ideal network condition and less resource contention on servers, the game will run smoothly as in the video demo. Because I only hosted the platform on limited servers in US East, US West, Eu, Singapore, you may experience some latency issues + connection problem. ...
    Downloads: 0 This Week
    Last Update:
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