Showing 3 open source projects for "game map editor"

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  • 1
    FSKneeboard

    FSKneeboard

    FSKneeboard adds a helpful ingame panel to your flight simulator

    FSKneeboard (formerly known as "VFR Map For VR") adds a helpful in-game panel to your flight simulator which brings several different maps, waypoints and tracks, a charts viewer, and a notepad right into your Flight Simulator cockpit! This is is especially helpful for those of us who like to fly in VR. Powerful, highly detailed maps for your next VFR trip. Optimized for VR!
    Downloads: 0 This Week
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  • 2
    Play with Apache Pulsar

    Play with Apache Pulsar

    A tiny game using Apache Pulsar

    This project is a tutorial-style codebase demonstrating how to build a multiplayer online game (in the style of Bomberman) using Apache Pulsar as the real-time event stream backbone. With Go as the implementation language and the Ebitengine 2D game framework, the system handles rooms, player movement, bomb placement/pushing, destructible and indestructible blocks, scoring, and even replay recording. Central to the architecture is the use of Pulsar topics to propagate player events, score updates, map changes and to synchronize game state across clients. ...
    Downloads: 0 This Week
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  • 3
    mki3dgame

    mki3dgame

    Searching in 3D stages

    Find and collect tokens scattered in the stages and avoid the monsters. The game contains 'assets' subdirectory with some stages, but you can also design your own stages and the shapes of monsters or tokens in a web-browser with the 3D editor at https://mki1967.github.io/mki3d/ . Run the game with the path to assets directory as the command line argument. The assets directory contains the following sub-directories: 'monsters' - monster shapes '.mki3d' files 'stages' - designs of stages '.mki3d' files 'tokens' - token shapes '.mki3d' files Just place the files with your designs in the respective sub-directories of the main assets directory. ...
    Downloads: 0 This Week
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