gonet
A Game Server Skeleton in golang
...Game servers handle direct player connections and gameplay logic while communicating with shared backend services. The hub server maintains global information and forwards messages between game server nodes. The stats server records player behavior and analytical data separately from real-time gameplay processing. The project also documents message patterns for synchronous calls, forwarding, unicast persistence, multicast delivery, and broadcast delivery, making it useful as an architectural reference even though it is no longer maintained.