Showing 8 open source projects for "build"

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  • 1
    Nakama

    Nakama

    Distributed server for social and realtime games and apps

    ...Users can connect with friends, and join groups. A built-in social graph to see how users can be connected. Extend the server with custom logic written in Lua, TypeScript/JavaScript, or native Go code. Build scalable games and apps with a production-ready server used by ambitious game studios and app developers all around the world.
    Downloads: 0 This Week
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  • 2
    Ebitengine

    Ebitengine

    A dead simple 2D game engine for Go

    Ebitengine (formerly known as Ebiten) is a lightweight, open-source 2D game engine built for the Go programming language. It is designed to be simple and easy to use, allowing developers to build games quickly with a clean and minimal API. Ebitengine supports cross-platform deployment, including desktop, mobile, web, and select console platforms. The engine provides essential features such as 2D graphics rendering, input handling, and audio playback. Developers can work with transformations, shaders, and offscreen rendering to create polished visuals. ...
    Downloads: 0 This Week
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  • 3
    Sankofa

    Sankofa

    Analysis of Oware (Abapa) games

    ...The goal is to enable players to recognize and to learn from their mistakes and to try alternative strategies. Run sankofa to show the interface on a local Web server at: http://localhost:10000* . Run retrograde to build a small end-game database. Sankofa is an analysis tool and not an automated opponent. It allows you to play both sides and shows the evaluation of possible moves, the game history and more. Please see Sankofa.md and LICENSE.TXT in the source code bundle for more details.
    Downloads: 0 This Week
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  • 4
    Play with Apache Pulsar

    Play with Apache Pulsar

    A tiny game using Apache Pulsar

    This project is a tutorial-style codebase demonstrating how to build a multiplayer online game (in the style of Bomberman) using Apache Pulsar as the real-time event stream backbone. With Go as the implementation language and the Ebitengine 2D game framework, the system handles rooms, player movement, bomb placement/pushing, destructible and indestructible blocks, scoring, and even replay recording.
    Downloads: 0 This Week
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    MongoDB Atlas runs apps anywhere

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  • 5
    G3N

    G3N

    Go 3D Game Engine

    ...Then install the same packages as for Fedora - remember to use yum instead of dnf for the package installation command. The necessary audio DLLs are supplied and need to be added to your PATH. If you would like to build the DLLs yourself you can find the libraries' source code and build instructions.
    Downloads: 0 This Week
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  • 6
    OpenDiablo2

    OpenDiablo2

    An open source re-implementation of Diablo 2

    This is an open-source re-implementation of the classic action-RPG Diablo II (including its expansion) — or rather, a game engine that can run it. The engine is written in Go and cross-platform, aiming to bring the feel of the original 2000s-era ARPG to modern systems. Because the project does not include the original game assets, users must supply their legally purchased copy of Diablo II / Lord of Destruction; the engine then loads the MPQ archives and runs the game. The project is...
    Downloads: 13 This Week
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  • 7
    Gameboy.Live

    Gameboy.Live

    A basic gameboy emulator with terminal "Cloud Gaming" support

    ...Or, "Cloud Game" in your terminal with a single command (The demo server is down now, you have to deploy on your own server) You can directly download the executable file from the Release page, or build it from the source. Go Version 1.11 or higher is required. Run go version to check what the version currently installed is. On Debian-based systems, the packages libasound2-dev and libgl1-mesa-dev must be installed. You can use Gameboy.Live as a "Cloud Gaming" server, where players use telnet to play Gameboy games in the terminal without additional software installation required.
    Downloads: 0 This Week
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  • 8

    Advanced Traffic Simulation

    A mixture of game and simulation for public transport.

    This project is about a game and a simulation to work together. The focus lies on public transport. Manage your line network in your home area. Upgrade your vehicles, build new roads, deal with accidents or plan replacement busses for railroad construction works. But it's also possible to drive the vehicle yourself or just walk around the world and enjoy your line network. By vehicle we mean: train, tram, subway, bus and monorail. By using an addon structure it is possible to customize the whole world or even include non-existing means of transport like the hyperloop. ...
    Downloads: 0 This Week
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