OpenSource OpenGL Multiplayer Multiplatform Battle Zone capture the Flag. 3D first person tank game. Project has moved to Github: https://github.com/BZFlag-Dev/bzflag
This pack add's custom object and rides into your "RCT3 Platinum" game
The ULTIMATE RCT3!!!! "CTR/CS/Editor/Custom Utility/Custom Mod/Custom Stall/Creator/SID Editor Data/CTR & CS Creator Plugin/RCT3 Model/RCT3 Model Plugin/" Mass Roller Coaster Tycoon 3 Repository!!!! (100% Safe/Legal!!!)
libmylcd is a frame & font rendering library and toolkit designed to provide low level access to 2D hardware via a video framebuffer. Supported devices include SED133x, T6963C, PCD8544, S1D15G10, USBD480, PCF8833, PCF8814, USB13700, S1D15G14.
DirectX 1-11 to OpenGL wrapper
The WineD3DOnWindows project appears to be dead, so I decided to build WineD3D on MS Windows myself and release the binaries. I hereby swear to keep this project updated until the day of my death. Or until it will no longer be possible to cross-compile it. ==What is it good for?== WineD3D for Windows can be very useful to get old games to work properly on newer systems, especially Windows 8 and newer since they lack 16 bit screen modes. Instructions are included. ==System requirements== Microsoft Windows XP or newer (x86 o x64); Windows RT is not supported OpenGL compatible video card and driver ==Limitations== WineD3D is far from perfect, and many games will not work. Also, keep in mind that sometimes you must be a bit creative to get old games to work. PCGamingWiki is a pretty good source of information. ==Source code?== There's no source code, I just downloaded Wine via git and cross-compiled the DLLs using mingw32 on Debian for x86.
C++ class library for programming interactive 3D graphics with OpenGL
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
Planetary Interaction calculator for Eve Online. Allows to calculate which resources at which planets should be gathered in order to manufacture high level products.
It should be a game. Look like in the video <ttp://www.youtube.com/watch?v=0_fPV13lKm4. The Programm will be writen in C.! I planing a Programm which is a family game.
Primarily a 2D super simple map (.SSM) level editor using game presets to natively support various 2D games striving to be perfectly user-friendly with no hassle or bothering the end-user with technical details.
3D night sky simulator. View stars and constellations at any point in time from any point on Earth.
A multiplataform development kit 2D for Linux G++ and Windows MinGW. features: 2D render with OpenGL. Clock and FPS control. Multithread WIndows and Linux. Templated Binary Tree. Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map. Cenario layer based. XML parser using pugiXML. https://github.com/Edimartin/edk-source
The aim of this project is to provide a simple way for web sites and forums to display official Guild Wars 2 Wiki information by the way of a tool tip. Demo: http://www.gw2-pnj.fr/viewtopic.php?f=47&t=568&p=4527#p4527 ID: guest_tooltips PASSWORD: guest_tooltips#1234
The Massive G Engine is a simple yet feature-rich extensible 3D simulation engine for Robotics Research and gaming.
An Adventure Game Engine
This is a fork off OpenSLUDGE, originally created by Tim Furnish, that used to live here on SourceForge. Now being modified by me to fit the adventure game musical I want to make… We'll see where this goes. Unlike OpenSLUDGE, this project will break compatibility with old SLUDGE games, in order to allow me to change some fundamental things in how the engine works.
These are various library's which are apart of Need For Speed World such as the compression library, image loading, font library and etc.
Modern BBS server with telnet, high speed access
Another library to Read/Write/Modify Oblivion .esm .esp files
As an evolution of OgreOde, which is the implementation of the Open Dynamics Engine inside of Ogre3D, an open-source 3D game engine, this MSVC 2008 project includes the ODE source and is compatible with the latest iterations of Ogre3D.
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
OpenSS13 is a open source BYOND game. It is a space station survival simulation written in DreamMaker.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
3D Space adventure game. Role play. Space trading. Run under Windows XP. Multiplayer options. Single payer options. Open source progams to develop the game and graphics, eg openGL Developing Stage:Training
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
I need some motivation to learn C#. And... here it is.