The 8-Tiles project is to study, play and analyze the 8-tiles problem.
The 8-tiles project is to study, play and analyze the 8-tiles problem. Currently, it runs in 2 algorithms, Breadth First Search and Depth First Search. Even if you don't like the current implementation of one of algorithms, you can easily modify it, change it, or even implement and your new preferred algorithms using the game elements. Adding new algorithm will cost you changing about 2 or 3 lines besides your own implementation. Not only run the algorithm, but the interface helps you to show the number of nodes explored by the algorithm and the number of steps it takes to solve the game. You can start from a random solvable state or navigate to a state yourself. The interface animates the actions of solving the state and you can change the delay between each action to be able to track, analyze and learn.
A sudoku solver project built with Java with a user friendly interface
This project has been built to allow you solve any Sudoku problem in no time. The project built using Java programming language. It`s simple interface built using Swing technology. A smart algorithm has been designed to solve your problem. First, using the systematic human way of solving. If the human failed to solve, your problem will be passed to a stronger algorithm that based on Try and Fail techniques and possibilities. Enjoy, learn and develop. You need to install Java JRE to run the .jar file. Feel free to put your feedback, if you want.
An open-source framework created to provide both developers and end users with a tool focused on air guitar interaction. The main idea is to recognize air guitar gestures and then reproduce a coherent sound output.
Game Engine, based on XNA C#, but with one valuable difference between others. It has LUA.
A racing game set in space. Developed in python-ogre with yaml integration.
All in one feel-well Go/Baduk/WeiQi package from beginners to researchers.
JavaFX based Sudoku
Easy, Medium, Hard and Pattern Based Sudoku Games.
SuperWikia: The Runtime/Realtime Environment for Codesmiths
The SuperWikia Alpha 1.0 application is an IDE specifically developed for 3D and graphic content. Its built upon the Unity foundation and incorporates various libraries from Komodo IDE, wxDevC++, CodeBlocks, QT Creator and other applications. Its Realtime purpose is an IDE (codesmith developer access), its Runtime (U/I) function is as a space building simulator, operating in conjunction with the SuperWikia 'Navigator' user interface to simulate space economics and fleet operations. It allows users (known as 'data fleet navigators' or DFN's) to compete in tourneys over vast regions known as 'expanses' and to create envoys that manage onsite and offsite stations. Using additional SuperWikia components, users may enhance their experience with plugins and 'dataplates' that help build the Runtime environment. Codesmiths (SuperWikia Alpha developers) can also build on top of the codebase using 'transcribes', acronym/algebraic encodes that differentiate codesmith works.
XNA Game project for Trios college Mississauga
Arduino and Unity-based world controller. More information at http://users.wpi.edu/~andrewtremblay/WiaB.html