My minecraft mods development base
yogpstop's minecraft(bukkit) mods is release in here. I'm japanese. Blog is maybe Japanese. And I'm not well at English. Please be advised. But you can post to discussion and tickets at English. Of course, reply written in English. And it isn't machine translation.
Character animation system for games and simulations.
SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
Positional Audio Communication for Minecraft with Mumble
A Mod so that Minecraft now natively supports Mumble's positional audio feature. This means: Directional and positionally attenuated VOIP in relation to the game world. Please visit the Forum for information about the newest Version! Main Forum-Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272675 TheSkorm's Fork on GitHub: https://github.com/TheSkorm/mod_mumblelink Mumble: http://mumble.sourceforge.net Donations are greatly appreciated: https://sourceforge.net/donate/?user_id=2370023
MOVED OUT OF SOURCEFORGE - Server software for Minecraft PE
WE HAVE MOVED OUT OF SOURCEFORGE --------- https://www.pocketmine.net/
Super Mario Python Final
This project has been discontinued for a while now. Recently I decided to come back and work a little bit more on it. I added some new stuff and here is the new result. This will be the final version of the game, I do not intend to release any new stuff in the nearby future. The game isn't perfect and I believe it has some broken code. Anyway, it should be playable. Thanks for looking! Sincerely - HJ.
Android, UIQ 3.0, Series 60 Edition 5 open-source software
Android, Symbian UIQ 3.0 and Symbian Series 60 Edition 5 open-source software, tools, libraries and themes. Most notable the FX-602P / FX-603P Simulator and the HP-45 Emulator are hosted here.
Game engine for playing tomb raider 1 - 5 levels.
PLEASE NOTE: Project development moved to Github! https://github.com/opentomb Here you can find ONLY nightly builds for Windows. OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET. Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0 I need some help in game behavior algorithms, level parsing, e.t.c. Needed for work: 1) Original Tomb Raider levels 2) Font .ttf 3) Config files (config.lua and autoexec.lua)
JFreeCell is java version of FreeCell, solitaire-based card game
Classic Doom Frontend
DoomRunner is a modern frontend for the classic "Doom" game by id Software. The Mac and Windows versions include the PrBoom game engine. It is written in C++/Qt and supports a variety of platforms. This version is final; if there aren't any bugs or issues, this version won't be updated. Otherwise, if any bugs are found, leave a message at the discussion section.
A multiplatform Steam screenshot mass-downloader
Steam Grabber is an application that lets you download all your screenshots from Steam to your hard drive. Ideal for users that have changed their PCs or have suffered hard drive crashes, this tool will get their entire Steam Screenshot Collection to their HDs in no time.
JaNaG is a Java random name generator for role-games, authors, and the like. It is based on a name fragment database that creates relatively reasonably sounding names. It can run as applet, GUI appliance, command line tool, or on a server-client basis.
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
Multidimensional and multilanguage C++ boggle solver.
Wireless Redstone is a Minecraft modification that allows you to transmit and receive redstone signals without wires.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
another cards game
WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
The event based Real-Time Operating System (RTOS) for Arduino
RTuinOS, the event based Real-Time Operating System (RTOS) for Arduino, is now hosted at SourceForge. In this revision, 1.0, the event concept has been generalized. Events can now be broadcasted events, semaphores or mutexes. This permits to implement all the usual inter-task communication patterns. Please refer to the user guide and the diverse code samples for details. The second technical change is a complete revision of the makefile. It has been improved in many aspects and it now supports three host operating systems; the RTuinOS samples (as well as your applications) can be built under Linux, Windows and Mac OS. RTuinOS 1.0 is distributed as setup (a ZIP archive), which contains all source files and the complete documentation, also with source files. Building the samples can be started immediately after unzipping and setting a single environment variable. Thank you for your kind interest in RTuinOS.
This is a Steam "SEGA Mega Drive & Genesis Classics" Simple Launcher replacement using Kega Fusion for emulation. Tutorial http://steamcommunity.com/sharedfiles/filedetails/?id=728843409
Stealth/action shoot-em up game
The Endling's Artifice is a tactical stealth/action game. It is a reboot of the Intruder's Thunder series. You can play the game as a stealth game, sneaking past enemy NPCs, or as a shoot-em up action game, killing everything that gets in your way. It's entirely up to you. This game features a rendering engine that uses LWJGL. The game can be played in full-screen or an 800x600 window. Custom levels can be created by using the IT4LevelEditor, and played in the game.
Chess application whichs allows working with chess PDF books and PGNs.
Chess application which allows working with PDFs and PGNs. You can work with the chess games of the PDF and edit their tree of variants. Graphical environment. Standard PGN TAGs. PGN comments. Detailed documentation. Multilanguage currently support for English, Spanish and Catalan.