C++ class library for programming interactive 3D graphics with OpenGL
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
The OpenSceneGraph (OSG) is a cross platform C++, OpenGL based library for real-time visualization, with uses such as vis-sim, scientific modelling and games.
Pyzzle is a cross-platform game engine for creating large-scale, 2D Myst-like adventure games. The engine supports 2D panoramas, features an intuitive design mode, and allows users to download content from the internet. Pyzzle is written using Pygame.
An attempt to develop a clean, professionally exemplar Ultima Online server implementation that serves as a framework for people willing to develop their own MMORPG server software.
A project to dissect the game about the alien menace that has unfortunatly become Abandonware--as well as a really bad arcade game. We are researching X-Com. We can do it, we have the technology to build it bigger, faster, and more slimey.
The "Kambi VRML game engine" is renamed to "Castle Game Engine" (short name castle-engine). For commits and all current information see castle-engine project.
LightFire# is a fast and small Engine to create platform independent Games and Graphic Applications for Linux, *BSD and Windows Systems. It provides Graphic, Sound, AI and Network support. LightFire# uses OpenGL and is written in C#.
FreeBASIC.net's "FreeBASIC" BASIC SDK and compiler project space.
My MMORPG is an open-source First Person/Third Person MMO Game Engine. P2P networking is the basis for client/server updates, with meta-servers for login and authentication.
QSD is a *nix daemon for administering game servers (like Quake, Half Life, etc). It uses a flexible plugin architecture for both authentication and interfacing to game servers, is fully multithreaded and is written in C.
Seeds Of War is a 3D RTS game in which we intend to bring a lot of new stuff, like cooperative gameplay, realtime modificable spherical maps with overhangs, fully modular units, realtime modificable AI scripts and many others.
The Vibe Engine is a high performance open source OpenGL based rendering engine for modern graphics cards.
A top-down 3D shooter that pits the player against hordes of soldiers and machines.
2D tilebased/networked game development libraries. Include functionality for different configuration files (INI-style, XML) and IFF (ancient format design from Electronic Arts). All is based on the Simple Directmedia Layer and related libraries.
Sports fantastic games in yours a web a browser and on the client (English). Спортивные фантастические игры в вашем веб браузере и на клиенте (Русский).
Mathematical library for x86 processors with maximum possible perfomance. Work with almost all modern compiler and OS. _IEEE_, _SVID_, _XOPEN_, _POSIX_, _ISOC_ conformant. Consist from two pieces: for generic x86 and for pentium pro. In last case use ppro