SDL library for Android, including several games.
Port of SDL library to Android mobile platform. There are also several games inside the repository, along with their sources and build files. Both SDL 1.2 and 1.3/2.0 versions are supported (1.3/2.0 support is experimental) Sources are at https://github.com/pelya/commandergenius
SuperTuxKart is a kart racing game featuring Tux and friends. It is a fun-racer game, focusing on fun and ease of play.
Battle for Wesnoth is a turn based fantasy strategic game
This is an unofficial android port of the PC game Battle for Wesnoth. Battle for Wesnoth is a turn-based fantasy strategy game, featuring many addictive campaigns, lots of units, different races, AI controlled players, multiplayer gaming and much more.
3D Engine c++
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
Remake of the classic Caesar III game
CaesarIA is an open source remake of Caesar III game released by Impressions Games in 1998, it aims to expand the possibilities of the classical city-building simulators and to add new features showing the city life. Now the game work with Windows, Linux, Mac, Haiku and Android. The original Caesar3 game is needed to play openCaesar3. We start crowdfunding campaign for renew graphic set at www.igg.me/at/caesaria-game. Help us set new stage in good old Caesar.
GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering of 3D scenes in graphic applications.
GemRB is a portable open-source implementation of the Infinity Engine
GemRB (Game engine made with pre-Rendered Background) is a portable open-source implementation of Bioware's Infinity Engine. It was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment). It should run on GNU/Linux, Microsoft Windows, OS X, possibly other UNIX derivatives and more. It is licensed under the GPL.
A MUD client for Windows, Linux, Android, and Mac OS X.
TinTin++ is a console mud client for any type of text mud or bbs. The mud client's main assets are an easy to learn scripting language, triggers that can contain perl compatible regular expressions, a powerful automapper, and a split screen interface to separate mud output from client input. Installation instructions for several operating systems are available on the website.
MAME Android Emulator.
MAME4droid (0.139u1) is developed by David Valdeita (Seleuco), port of MAME 0.139u1 emulator by Nicola Salmoria and TEAM. MAME4droid (0.139u1) emulates arcade games supported by original MAME 0.139u1. This MAME4droid version is targeted to Dual-Core devices, because it is based on a high specs 2010 PC MAME build. Anyway don't expect arcade games of the 90 to work at full speed. With some games that are really bad optimized (like outrun or mk series) you will need at least a 1.5 ghz dual-core device (Cortex A15). This is related to MAME build used, since it is targeted to high specs PC's as i said before. This version emulates over 8000 different romsets. Please, try to understand that that with that amount of games, some will run better than others and some might not even run with MAME4droid. Please, don't email me asking for a specific game to run. Official web page for news, source code & additional information: http://code.google.com/p/imame4all/
A cross-platform interpreter for many point-and-click adventure games
ScummVM is a cross-platform interpreter for many point-and-click adventure games. This includes LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. The project mailing lists have been moved to http://lists.scummvm.org The project tracker has been moved to https://bugs.scummvm.org
Free implementation of Heroes of the Might and Magic II engine. SDL is used.
An environment to develop games based on a rectangular board
MatrixGame is a development tool designed to quickly produce video games based on a rectangular board. A new game must be described as a new Java class extending the class Game that is enabled to use an interactive environment. For some examples please run the jar file after the download. A little menu opens letting you run all the developed games. Sources are inside the jar file that can be opened as a normal zip file. In the apk file you can find a partial Android porting.
Character animation system for games and simulations.
SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
INSTEAD - Simple Text Adventure Interpreter.
INSTEAD was designed to interpret the games that are the mix of visual novels, text quests and classical 90'ss quests.
Cross-platform 2D and 3D game engine
Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
Orx: Portable Game Engine
Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
Peg solitaire is a board game for one player involving movement of pegs on a board with holes. The program includes over 330 solitaire problems. The program looks for new solutions and it is possible to raise new problems.
Asphyre is a cross-platform framework for Delphi and FreePascal.
Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.
Computer opponent for the board game Blokus.
Pentobi is a computer opponent for the board game Blokus.
Anywhere Board Games (ABG) allows users to play board and card games on the web in real time on multiple machines (PC, Linux, iPhone, iPad, and Android). ABG runs as a stand-alone PHP app. Unlike other gaming environments, we had a peculiar vision: projecting the main board on our table and using laptops or tablets to control our hands (with other friends joining in remotely). ABG runs on PHP 5 and Apache (which is provided with the Windows installer). It supports flipping, stacking, rotating, rolling, and shuffling of pieces, so most board and card games are playable.
Online Movie Streaming and downloading facility with fast speed .
Online Movie Streaming facility with fast speed . 1) You can pause, resume and break the online movie streaming facility . 2) It will support many formats like MP4, FlV, MOV, AVI, WMV, 3GP, MPEG etc. 3) See the movies without buffering .
3D .NET engine for Windows, Linux, Mac
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
Android replacement for your RPG pen and paper PG inventory
Allow to setup inventories for a set of Role Playing Game characters, lists all items and their properties, split and share your items for several environments.
JLojch permite ver la lista de juegos compatibles en PS2 [HDD,USB,RED]
¿Que Es JLOJCH y para que sirve? Es una aplicación java, que sirve para consultar, añadir y modificar y borrar juegos del listado de juegos compatibles con: -HDLoader/HDAdvance -Open PS2 Loader -USBExtreme/USBAdvance -ESR -PCSX2 para poder tener un acceso rápido y eficaz, y poder entre tod@s mantener todos los listados actualizados en una sola aplicación, en un solo lugar todo en un mismo sitio unificado para todas las personas que usen diferentes métodos, para siempre sin que una sola persona tenga que hacerlo sol@, si lo hacemos tod@s es mucho mejor.
Android port of DoomRL (Doom, the Roguelike)
DoomRL port to Android. https://drl.chaosforge.org/ -- DoomRL homepage https://sourceforge.net/projects/libsdl-android/ - SDL Android port https://github.com/rumly111/doomrl and https://github.com/rumly111/fpcvalkyrie -- modified DoomRL sources to run on Android