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- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Console-based Games
- Game development framework
Omega is a roguelike game originally written by Laurence Brothers in the late 80s. It was the first roguelike game with a large "countryside", plot development, quotable quotes, and a sense of humor.1 weekly downloads
Realms of Turmoil is a project dedicated to making a very good web-based game, similar to Utopia, and releasing it on the internet. It is currently not even in a workable stage. I could use any help that anyone out there can provide. Come help it work.1 weekly downloads
Red Pixel is a platform deathmatch game for two players. It can be player over a LAN or a serial cable link.1 weekly downloads
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"Tegel" is an add-on for Allegro (alleg.sf.net) for drawing and handling layered tilemaps. The package contains an editor and a playback library in C. There is support for multiple layers, rotated and/or animated tilemaps.1 weekly downloads
A text-mode (curses) multiplayer game like Konquest (a turn based strategy; you send ships from planet to planet to conquer them). Has better interface usability (e.g. it already has an auto-send feature and save/load functionality). Made in Israel.1 weekly downloads
simple ansi c + curses remake of the famous nibblesgame. goal: a full networked version (tcp/ip) and a dos/win32/*nix client.1 weekly downloads
A small (and ugly) firework display i wrote in ASM for a competition... It actually came in shared first place :) It can run stand-alone as its own OS or in DOS or DOSBox (but not in ntvdm). Source also includes a python script i wrote for generating
ASCII Fantasy is a RPG game project. The game is written in C++ and will support Linux and Windows OS platforms. The idea of the project is to create a RPG game that uses ASCII art to show the creatures and places you will encounter during your journey.
A collection of little C/C++ programs that use the Allegro library for some nice graphic effects (oscilator, fontconverter, textprinting effects, logger, etc). These can also be included in your own Allegro projects.
AllegRT is a 3D engine for making games based on 3D realtime raytracing for realistic results. It is based on and designed to work with Allegro.
Amberfish Arts is a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. IP-SCUMM 2.0 is the 2D adventure engine behind some of those projects. Coded in C++, IP-SCUMM is both very portable and feature rich.
Analysis of numerous Dota replays. kills,deaths,ckills,cdenies,assists,firstblood,winrate. You can make some IDs to one ID for a person use different ID. Then make the reslut into HTML and XLS.
ArdReil is a multiplayer, multiplatform, networked strategy game of galactic conquest and resource management, providing opportunities for diplomacy, betrayal, cunning, and cooperation. Unite the Galaxy - preferably under your own flag.
Emulator of 8-bit Atari (130XE, 800XL, ...) for Linux/Dos(DJGPP) with loader from cassete and convertor to AtariEmu file format.
CKPatch is a set of utilities which enable id Software's Commander Keen games to load alternate level files, graphics and other content, and modify behaviours within the game. All patching information is read from a text-format script file.
CCM is an easy to use RPG character sheet generator and character tracker programmed in BASIC. Works with all role playing systems.
A quick-and-dirty maze game written in pure text-mode C with an available SDL frontend. Find the goal and make it to the exit.
This is Coot Wars, a clone of the popular game Drug Wars by John E. Dell, but with senior citizens! Heavily in debt thanks to hospital fees, you must turn to black-market prescription drug trading to survive. A console game.
CSGP stand for Cute Short Game Project Collection of mini-games made to be compiled with FreeBASIC. but each mini-game have to respects some constraints ...
Game Built using AGS_272
This library provides compatability betweenBorland 3.0 and the Mac OS X Developer Tools.
Dawn Never Came 2 is a continuation of the game Dawn Never Came. Improvements include levels in the battle engine, more gun upgrades, improved multitool system, a map, and a new story. See http://psychdesigns.net for the original game.
The Developer Resources Sega Genesis and Super Nintendo development tools and libraries In 1992 I (Kevin Seghetti) and some friends had a company (Developer Resources) which provided development tools for the Sega Genesis and the Super Nintendo console
Doom, Ultra-Light and Experimental.