This Quaternion based 3D Camera is designed from the ground up to be robust, but most importantly, it's geared toward new programmers, so its primary focus is for it to be the easiest possible to get into your project and start using.
This was once an engine targeted at online games. It has been succeeded by another project with the same goal: http://io-project.org
Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
With the new name comes a new sourceforge address - go to https://sourceforge.net/projects/enginesofwar/ to find this project now!
Multi-platform, multi-system table-top role-playing game editor, manager, and tools for use in stand alone, networked, or mixed gaming sessions.
Map editor for the Boulder Dash clone, Epiphany.
2D open world RPG centered around character development and realism.
Fly, bomb, shoot sh*t.
FU-18 is an open source, micro-transactioned arcade style game. If you would like to join the project, shoot me an email at firstname.lastname@example.org and I'll get back to you.
Flave is a Flash-based, OOP verlet physics engine developed in AS3 and Flash CS3.
An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
Flip8 is a fully-featured Chip8 emulator written in Actionscript2. It includes SChip-8 emulation, sound, and all known games for the system.
Tactical turn based strategy game This program is for a university senior project.
Fooblocks is just another Tetris-clone. It's purpose is solely educational - both for the developers of the project, and the intended audience. OS-independent language and SDKs will be used. A documentation in Bulgarian is planned.
FreeRT stands for "Free Real-Time Ray Tracing", a free library for rendering 3D scenes in real-time using modern, state-of-the-art Ray Tracing-based methods.
GNS, or Game Name Search, is a cross-platform C++ library designed to enhance your application with hosted game searching, product updates, error reporting, chat rooms, and content sharing capabilities.
GP ENGINE The GP Engine is a game engine I programmed for OS X, Windows, and Linux. Le moteur de GP est un moteur de jeu pour OS X, Windows, et Linux.
This is a PC-port of a good-old ZX-Spectrum era game, a Boulderdash-like 2d scroller originally named "Astra Down to Earth", which I had nostalgia for. Uses GTK+-2.0, gtkglext-1.0 and OpenGL, written in C.
A replacement STL implementation more suited for game development efforts, this project aims to create a cross platform STL library with the speed and memory management features that a modern console or PC game typically require.
This project is to create a game server launcher, for games like Quake3 and possibly direct play games such as Age of Empires. This program is to be run as a background process and launch the game server much like HEAT used to work. Currently working on a
Project created to help the process of develop a game or an interactive application. Have some OpenGL, CGFX and OpenAL abstraction layers, a lot of matrix and vector operations and a simple simulation system to do animation and smooth interpolation.
The software provide a shared 2D environment, for web clients to play board game on it. The software itself will not handle any game flow, instead, the game flow should be handled by users themselves. Most common board game will be supported.
This project aims to support the existing GameMonkey Script project by providing ready to build and pre-built packages, as well as adding extra features in the form of binding libraries, documentation and source code enhancement
C++/Python 3D engine with multiple services (rendering, animation, sound, physics etc).
Since version 3 (inclusive) the project was moved to https://github.com/bagaturchess/EGTB-In-Java Portable Java API for usage of Gaviota Endgame Tablebases