Fuego is a collection of C++ libraries for developing software for the game of Go. It includes a Go player using Monte-Carlo tree search.
MOVED OUT OF SOURCEFORGE - Server software for Minecraft PE
WE HAVE MOVED OUT OF SOURCEFORGE --------- https://www.pocketmine.net/
Tongue-in-cheek action RPG
Lips of Suna is a tongue-in-cheek action RPG. It's an open world game that focuses on action heavy and versatile gameplay, dynamically changing game world and ease of customization and modding.
Positional Audio Communication for Minecraft with Mumble
A Mod so that Minecraft now natively supports Mumble's positional audio feature. This means: Directional and positionally attenuated VOIP in relation to the game world. Please visit the Forum for information about the newest Version! Main Forum-Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272675 TheSkorm's Fork on GitHub: https://github.com/TheSkorm/mod_mumblelink Mumble: http://mumble.sourceforge.net Donations are greatly appreciated: https://sourceforge.net/donate/?user_id=2370023
eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
Character animation system for games and simulations.
SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
Kinect based controller.
Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined. Video tutorial: https://vimeo.com/73297050 Developped by http://www.numediart.org [!] > requires OpenNI & NITE 1.5
Online Flight Simulation Network Client for X-Plane
X-IvAp is an open source X-Plane plugin for online flight simulation on IVAO, VATSIM or other FSD networks. It is available as open source under a modified LGPL v3 license (allowing proprietary network ports, for details see the included license).
Yet Another PHP EVE API Library.
*** Project Moved *** This is not the code you are looking for!!! Current development on this project has moved to GitHub. Look for the project at : http://github.com/Dragonrun1/yapeal Yapeal not only grabs the data from the API for you but also saves the data into a MySQL database as well. It was made to be ran from a crontab job or a scheduled task and works in the background to 'Auto-magically' as I call it, keep the database updated so all you have to do is work with the database tables not the API and XML. It was designed to have a set and forget configuration.
Classic Doom Frontend
DoomRunner is a modern frontend for the classic "Doom" game by id Software. The Mac and Windows versions include the PrBoom game engine. It is written in C++/Qt and supports a variety of platforms. This version is final; if there aren't any bugs or issues, this version won't be updated. Otherwise, if any bugs are found, leave a message at the discussion section.
JaNaG is a Java random name generator for role-games, authors, and the like. It is based on a name fragment database that creates relatively reasonably sounding names. It can run as applet, GUI appliance, command line tool, or on a server-client basis.
My minecraft mods development base
yogpstop's minecraft(bukkit) mods is release in here. I'm japanese. Blog is maybe Japanese. And I'm not well at English. Please be advised. But you can post to discussion and tickets at English. Of course, reply written in English. And it isn't machine translation.
PConMe© is a highly portable computing sandbox for educational use
PConMe© is a cool hack of a virtual machine, using Qemu and Qemu manager with Ubuntu 10.10. The project has been designed to be a computing sandbox where young computing enthusiasts can experiment, explore and program without compromising the integrity of expensive hardware. The device can be copied onto a 4GB+ flash drive and taken wherever the user wants to go. Unlike other 'live installs', with PConMe© reboot isn't necessary, just plug and play. The device architecture also enables internet access and audio, if available on the host machine. We encourage you to hack this and share what you learn using the discussion forum above. Enjoy.
VRMosaic for Lazarus
VRMosaic for Lazarus a sliding cells puzzle game written in Free Pascal for Lazarus Adrix
Develop an experimental framework for simulated multiplayer (model) railroads. It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces. Project Homepage: http://simulrr.sourceforge.net
Video games made by group of enthusiasts from School of Electrical Engineering, University of Belgrade.
A Ren'Py visual novel. Delve into the mystical realms of Kabbalah. Eradicate the dark side of your psyche. And help Mankind fill the world with Light! UPDATE Dec 4, 2014: The main codebase has moved to GitHub. https://github.com/chaimleib/yesoidos
QFSLibs is a collection of libraries for flight simulation entirely written in Qt to be platform independent.
Ale is a PHP 5 EvE / EvE-Central API, see also www.eve-dev.net. The forum thread for this work is http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=981043&page=1
Tripod is a board game for one to four players.
Multidimensional and multilanguage C++ boggle solver.
The Computer Factory is a game where you have to manage a factory that assembles and sells computers. You have to manage your resources, find the best offers and hire the best workers to impose your company on the market.
Metabolsim is a Real-Time Strategy game, where the battle field is the human body. You have to fight the incoming viruses, build and upgrade organs, and manage the food you get, so that your character spends a long and happy life !
Similar to older classics, a 2D free-movement arcade shooter in 3D.