This intends to be a game engine to power several games, the first of them to be Senderos de Jade.
A game browser with chat and friends management functions
A toolbox for java gameservers. This project extends the open source gameserver "project darkstar", written by Sun microsystems. It provides several useful tools like telnet administration, object browsing, base classes for network services.
PortaMon is a Role Playing Game (RPG)
PyF is a Python library for writing interactive fiction.
QFSLibs is a collection of libraries for flight simulation entirely written in Qt to be platform independent.
A program similar to JNutrition, using C++ and Qt5 instead of Java.
QuadTree JS is a library for game developers
REALM Engine is an old-school role playing game engine project using (mainly) C++ / Lua and lib. SFML. The main purpose of this project is to provide an engine / lib. in order to enable anyone to create a role playing game such as old SNES RPGs.
This is intended to be an item pseudo-database for the Wii game Rune Factory: Frontier.
RRS Diplo est un lecteur de flux RSS pour http://www.diplomatie-online.net/ Des fonctions complémentaires seront ajoutées ensuite. RRS Diplo is a RSS reader for http://www.diplomatie-online.net/ Some complementary functions may be add later
This is an Ragnarok Map editor made(And being better asap) with irrlicht and C++. Esse é um editor de mapas de Ragnarok feito(E ficando melhor o quanto antes) com irrlicht e C++.
Game Creation Framework-Tool
Raisin is an easy to use framework that helps develop your games by do the things that is the same for every game, and leaves anything else up to you.
A Java learning Project with libgdx
This is at first a Java learning Project. Whenever something like a success arrives, it will be a spacelike 2D multiplayer Shooting-Game.
The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
Utilities for SimCity 4
Provides various utilities for SimCity 4.
Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
The SPIN (Spatial Interaction) Framework is a networked system for creating and managing interactive virtual environments. It contains a state server and several clients that provide visualization, layout & editing, management of input devices, etc.
Linux game server UDP flood analyzer and protector
ServerArk is a application for Linux gaming servers that samples and analyzes incoming UDP packets at the kernel level in real time to determine if any packets are part of a UDP flood attack. Flood attacks on gaming servers are typically designed to make the players on the server lag to the point where the game is not playable. It can even crash some game servers. ServerArk automatically detects when a UDP flood attack occurs and uses kernel-level iptables rules to dynamically block those packets from being processed by the game server at all. It essentially lifts the game server "above the flood" and allows the game to still be playable, even under very heavy attacks. It can be run interactively with a high level of verbosity (to watch its logic in action), or it can be run unobtrusively as a daemon with output to daily log files (typical usage).
Motor sencillo para la creacion de videojuegos
Motor de juegos sencillo, con el objetivo de servir para el aprendizaje en el desarrollo de videojuegos y primar la claridad en el diseño.
X3D Prototypes for the SMUOS Component
Develop X3D prototypes to ease the use of the X3D network sensor for simple multiuser online scenes
Develop an experimental framework for simulated multiplayer (model) railroads. It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces. Project Homepage: http://simulrr.sourceforge.net
Keep consistency in the details of your story.
Create rich characters who evolves with time in the story. Bring detailed worlds to life, with custom calendars and ancient civilizations. Connect everything with coherence and do not waste time filling gaps in your plot. Crie personagens ricos com características que evoluem ao longo da história. Dê vida a mundos cheios de detalhes, com direito a diferentes calendários e civilizações antigas. Conecte tudo com coerência e evite perder tempo corrigindo furos em seu enredo.
Play the role of a virus in a quest to replicate.
A smart virus is born, but it lacks the DNA needed to successfully replicate and create new viruses with smart capabilities. That DNA is found in a master cell, but to find it, you must first go through and infect a series of other cells to obtain the proteins needed to locate the elusive master cell which releases a signaling chemical through diffusion. Track down the origin of this chemical and you track down the master cell and achieve replicative success.
Multidimensional and multilanguage C++ boggle solver.