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- Real Time Strategy
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A Chien2D é voltada ao desenvolvimento de jogos 2D em C/C++, utilizada pelo autor em cursos de programação de jogos. A biblioteca é multiplataforma, rodando em Windows, Linux e Mac OS X.
A tool for DungeonMasters of a D20 role playing game (like Dungeons & Dragons). It helps organizing the combat, remembering the actions a character performed and keeping track of the duration of effects.
A libgdx pinball game.
This project aims to provide a framework of MMO game servers. It contains a set of simple, clean and platform-independent interface to abstract low-level and platform-dependent implements. You will find more in this project...
Keep track of all your monsters during your encounters in a simple way
Daiquiri is web application about cockails, it will be a community where the users can collaborate and suggest their own cocktails.
This project is an extended implementation of Knuth's "Dancing Links" algorithm and some use cases (e.g. Sudoku).
Java API for Dilbert comic strips
Java version of the Chinese puzzle mahjong
D&D Encounter Tracker is tool that lets you (the Dungeon Master) track and manage D&D (4th edition) encounters. Initiative, ongoing effects etc. can be tracked. The application is Java based.
Creation of a modernized world, using a 2D/3D isometric engine.
This is an implementation of the Drop Dead loot management system used by the Elders kinship in the Lord of the Rings online. The algorithm is based on the Suicide Kings system.
A web based game written in php and mysql. Duel other peoples characters and grow in level with yours, as you get better gear and stats.
A MySQL-Python-PHP application. Developed to help user to have a clear look on the sport events he is going to watch/bet. A easy-to-use tool to describe statistically the event, with a value and risk coverage engine.
An attempt to create open source client and server software to my own specifications, heavily influenced by Neverwinter Nights and and several MMORPGs I've played. Intention is to allow creation of both MMO's and smaller group or even single player games, while I build my own game during development. While some code is already written I currently consider my project to be in planning, not even alpha yet. This will be updated once I have something I feel is worth showing. Current plans: Choice to use alternate systems for things such as player/monster combat, rather than 1 fixed style of game. Choice to use 2d or 3d art for objects/players/etc. Lua for server side scripting. PostgreSQL for server side database. Eventual multiple database support (mysql etc). sqlite for client side database functions (for data not sent to a server, as in an offline game).
The Evoke engine was designed to render 3D top down 3rd person perspective graphically intense games. It renders approximately 40 square metres of the world.
Ewok is a MUD server based on the CoffeeMUD game engine.
Open-source first-person RPG with procedurally generated elements
Statistical software and tools for HL1 engine games ( Counter strike 1.6, half-life, ... ). The aim is to put together statistics of several servers and provide tools like package manager, bots, ...
An online role play game, which plays after the world's decay. The fight has some RTS elements. I make this game as my work in the final exams.
A free Python 3 text-based MUD game server
FrogEscape is a reproduction of Frogger for java devices including mobile phones. It aims to be as similar in terms of gameplay and looks to the original arcade version. It will run any modern mobile phones with a resolution of 240x320 or better.
GPL MIDlet games collection. This name was initially choosen because we wanted to port Frozen Bubble to MIDlet devices. But there is already such a port, done by Glenn Sanson. The original idea remains but we want to use this space for other MIDlet games
Gerenciador de peladas de futebol
A Java based Multiplayer Futoshiki Tournament