OSI-Approved Open Source (233)
- GNU General Public License version 2.0 (142)
- BSD License (32)
- GNU General Public License version 3.0 (28)
- GNU Library or Lesser General Public License version 2.0 (17)
- MIT License (12)
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- Modern (251)
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- Grouping and Descriptive Categories (176)
- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Flight simulator
- Game development framework
- Real Time Tactical
- OS: FreeBSD ×
My MMORPG is an open-source First Person/Third Person MMO Game Engine. P2P networking is the basis for client/server updates, with meta-servers for login and authentication.
On-Line MUD(Multy-Users-Dungeons) Game Engine. Allows you to build your own MUD game server (in LAN or in Web) and enjoy your friends!:)
NAGS (Not Another Game Server) is a core system for creating a talker or mud, the code base uses object orientated PHP with a SQL database backend (MySql, Sqlite, Oracle) to track users, room, objects and npc's.
A Rogue like game with a Final Fantasy style battle system. Users will develop a characters skills and attributes and be able to battle head to head against other players.
The MMO cyberpunk RPG game in virtual reality
Creating PHP/HTML scripts, C++/LUA scriptin/software development's, VB.net applications. SQL specialization.
NNW-NP North North West non polynomial problems. Bring back and develop NP in a friendly approach, using everything that is possible, and why not? We have now a todo list and we see light to solve this problem. Tryouts! We need new active members. Come!
This is based on hardware game I had as I child. I have never seen this game anywhere, so I decided to make a software version of it. The game is a board game where you have to arrange numbered pieces into patterns.
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
Open and secure Casino backend and client designed to ensure gaming fairness and robustness comparable to the best commerical packages. All common casino games are included: blackjack, roulette, craps, slots, and multiplayer poker.
MUD Area Editor, flexible and with a user-friendly web interface.
A powerful cross-platform and open-source 3-D rendering engine.
Web wrapper for the upcoming release of LORD/x - a Linux version of LORD the classic BBS game from way back. This program converts ANSI to HTML (Yes, HTML, not GIF or JPEG) So you can actually play in a browser. Not through a java telnet client or anyt
A 3D space sim adventure game. Please email patches to firstname.lastname@example.org or to the developer mailing list: http://mail.pioneerspacesim.net/mailman/listinfo/pioneer-dev_pioneerspacesim.net
A portable version of the ProQuake Quake1 (NetQuake) engine.
Project Blue Mood(Multi-User Dimension(MUD) Object Oriented Daemons) MOO server with is a fairly powerful programable world and database backend.
This is the developer home for Project H.A.R.M.O.N.Y., started on the ponychan.net forums. (Note, the "homepage" for this project is temporary until a dedicated page is created.)
This is an open source implementation of a classical enigmatic game that consits of pushing boxes to mach the predifined places, this game was developped essentially for learning purposes but it aims to be no different from the original one.
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
Quake3 Engine Project - This is a project to take over development of the recently-released Quake3 Engine for gaming. This project has two goals: To produce a bug-free Q3 version, and to have another version with new features plus the bugfixes.
SW*T*F*E Is a pretty basic code built off of SwFotE codebase with massive changes. there is some godwars thrown in plus a starting snippet for possible X-socials...yeah you heard me. The code does have a few bugs that need to be hunted down and squashed
Seeds Of War is a 3D RTS game in which we intend to bring a lot of new stuff, like cooperative gameplay, realtime modificable spherical maps with overhangs, fully modular units, realtime modificable AI scripts and many others.
This project aims to develop a new high-dynamic engine (codebase) for MUD's. We're not going to use any of existing codebases writing everybit from scratch. Ppl with knowledge of any programming language at any level are welcome.
Game where you pilot a big battleship in space.
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!